Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
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using Content.Client.Alerts;
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using Content.Client.Gameplay;
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using Content.Client.UserInterface.Systems.Alerts.Widgets;
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using Content.Shared.Alert;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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namespace Content.Client.UserInterface.Systems.Alerts;
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public sealed class AlertsUIController : UIController, IOnStateEntered<GameplayState>, IOnSystemChanged<ClientAlertsSystem>
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{
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[UISystemDependency] private readonly ClientAlertsSystem? _alertsSystem = default;
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private AlertsUI? UI => UIManager.GetActiveUIWidgetOrNull<AlertsUI>();
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private void OnAlertPressed(object? sender, AlertType e)
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{
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_alertsSystem?.AlertClicked(e);
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}
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private void SystemOnClearAlerts(object? sender, EventArgs e)
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{
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UI?.ClearAllControls();
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}
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private void SystemOnSyncAlerts(object? sender, IReadOnlyDictionary<AlertKey, AlertState> e)
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{
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if (sender is ClientAlertsSystem system)
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UI?.SyncControls(system, system.AlertOrder, e);
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}
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public void OnSystemLoaded(ClientAlertsSystem system)
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{
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system.SyncAlerts += SystemOnSyncAlerts;
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system.ClearAlerts += SystemOnClearAlerts;
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}
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public void OnSystemUnloaded(ClientAlertsSystem system)
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{
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system.SyncAlerts -= SystemOnSyncAlerts;
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system.ClearAlerts -= SystemOnClearAlerts;
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}
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public void OnStateEntered(GameplayState state)
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{
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if (UI != null)
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{
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UI.AlertPressed += OnAlertPressed;
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}
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// initially populate the frame if system is available
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var alerts = _alertsSystem?.ActiveAlerts;
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if (alerts != null)
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{
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SystemOnSyncAlerts(_alertsSystem, alerts);
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}
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}
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}
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