Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.UserInterface.Screens;
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[GenerateTypedNameReferences]
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public sealed partial class DefaultGameScreen : UIScreen
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{
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public DefaultGameScreen()
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{
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RobustXamlLoader.Load(this);
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AutoscaleMaxResolution = new Vector2i(1080, 770);
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SetAnchorAndMarginPreset(TopBar, LayoutPreset.TopLeft, margin: 10);
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SetAnchorAndMarginPreset(Actions, LayoutPreset.BottomLeft, margin: 10);
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SetAnchorAndMarginPreset(Ghost, LayoutPreset.BottomWide, margin: 80);
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SetAnchorAndMarginPreset(Hotbar, LayoutPreset.BottomWide, margin: 5);
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SetAnchorAndMarginPreset(Chat, LayoutPreset.TopRight, margin: 10);
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SetAnchorAndMarginPreset(Alerts, LayoutPreset.TopRight, margin: 10);
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Chat.OnResized += ChatOnResized;
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}
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private void ChatOnResized()
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{
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var marginBottom = Chat.GetValue<float>(MarginBottomProperty);
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SetMarginTop(Alerts, marginBottom);
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}
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}
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