Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
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@@ -1,14 +1,8 @@
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using Content.Client.Alerts.UI;
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using Content.Client.Chat;
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using Content.Client.Chat.Managers;
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using Content.Client.Chat.UI;
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using Content.Client.Construction.UI;
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using Content.Client.Hands;
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using Content.Client.HUD;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Screens;
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using Content.Client.Viewport;
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using Content.Client.Voting;
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using Content.Shared.Chat;
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using Content.Shared.CCVar;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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@@ -22,40 +16,26 @@ namespace Content.Client.Gameplay
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{
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public sealed class GameplayState : GameplayStateBase, IMainViewportState
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{
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public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15);
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IVoteManager _voteManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[ViewVariables] private ChatBox? _gameChat;
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private ConstructionMenuPresenter? _constructionMenu;
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private AlertsFramePresenter? _alertsFramePresenter;
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protected override Type? LinkedScreenType => typeof(DefaultGameScreen);
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public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15);
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private FpsCounter _fpsCounter = default!;
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public MainViewport Viewport { get; private set; } = default!;
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public GameplayState()
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{
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IoCManager.InjectDependencies(this);
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}
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protected override void Startup()
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{
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base.Startup();
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_gameChat = new HudChatBox {PreferredChannel = ChatSelectChannel.Local};
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UserInterfaceManager.StateRoot.AddChild(_gameChat);
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LayoutContainer.SetAnchorAndMarginPreset(_gameChat, LayoutContainer.LayoutPreset.TopRight, margin: 10);
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LayoutContainer.SetAnchorAndMarginPreset(_gameChat, LayoutContainer.LayoutPreset.TopRight, margin: 10);
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LayoutContainer.SetMarginLeft(_gameChat, -475);
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LayoutContainer.SetMarginBottom(_gameChat, HudChatBox.InitialChatBottom);
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_chatManager.ChatBoxOnResized(new ChatResizedEventArgs(HudChatBox.InitialChatBottom));
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Viewport = new MainViewport
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{
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Viewport =
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@@ -63,25 +43,13 @@ namespace Content.Client.Gameplay
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ViewportSize = ViewportSize
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}
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};
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_userInterfaceManager.StateRoot.AddChild(Viewport);
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UserInterfaceManager.StateRoot.AddChild(Viewport);
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LayoutContainer.SetAnchorPreset(Viewport, LayoutContainer.LayoutPreset.Wide);
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Viewport.SetPositionFirst();
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_userInterfaceManager.StateRoot.AddChild(_gameHud.RootControl);
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_chatManager.SetChatBox(_gameChat);
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_voteManager.SetPopupContainer(_gameHud.VoteContainer);
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ChatInput.SetupChatInputHandlers(_inputManager, _gameChat);
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SetupPresenters();
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_eyeManager.MainViewport = Viewport.Viewport;
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_overlayManager.AddOverlay(new ShowHandItemOverlay());
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_fpsCounter = new FpsCounter(_gameTiming);
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_userInterfaceManager.StateRoot.AddChild(_fpsCounter);
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UserInterfaceManager.PopupRoot.AddChild(_fpsCounter);
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_fpsCounter.Visible = _configurationManager.GetCVar(CCVars.HudFpsCounterVisible);
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_configurationManager.OnValueChanged(CCVars.HudFpsCounterVisible, (show) => { _fpsCounter.Visible = show; });
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}
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@@ -89,56 +57,13 @@ namespace Content.Client.Gameplay
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protected override void Shutdown()
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{
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_overlayManager.RemoveOverlay<ShowHandItemOverlay>();
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DisposePresenters();
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base.Shutdown();
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_gameChat?.Dispose();
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Viewport.Dispose();
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_gameHud.RootControl.Orphan();
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// Clear viewport to some fallback, whatever.
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_eyeManager.MainViewport = _userInterfaceManager.MainViewport;
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_eyeManager.MainViewport = UserInterfaceManager.MainViewport;
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_fpsCounter.Dispose();
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}
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/// <summary>
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/// All UI Presenters should be constructed in here.
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/// </summary>
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private void SetupPresenters()
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{
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// HUD
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_alertsFramePresenter = new AlertsFramePresenter();
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// Windows
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_constructionMenu = new ConstructionMenuPresenter(_gameHud);
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}
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/// <summary>
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/// All UI Presenters should be disposed in here.
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/// </summary>
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private void DisposePresenters()
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{
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// Windows
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_constructionMenu?.Dispose();
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// HUD
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_alertsFramePresenter?.Dispose();
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}
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internal static void FocusChat(ChatBox chat)
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{
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if (chat.UserInterfaceManager.KeyboardFocused != null)
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return;
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chat.Focus();
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}
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internal static void FocusChannel(ChatBox chat, ChatSelectChannel channel)
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{
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if (chat.UserInterfaceManager.KeyboardFocused != null)
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return;
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chat.Focus(channel);
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_uiManager.ClearWindows();
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}
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public override void FrameUpdate(FrameEventArgs e)
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