Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
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@@ -1,8 +1,6 @@
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using Content.Client.HUD;
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using Content.Shared.CombatMode;
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using Content.Shared.Targeting;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.GameStates;
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using Robust.Shared.Input.Binding;
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@@ -12,17 +10,12 @@ namespace Content.Client.CombatMode
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[UsedImplicitly]
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public sealed class CombatModeSystem : SharedCombatModeSystem
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{
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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_gameHud.OnTargetingZoneChanged = OnTargetingZoneChanged;
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SubscribeLocalEvent<CombatModeComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
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SubscribeLocalEvent<CombatModeComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
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SubscribeLocalEvent<SharedCombatModeComponent, ComponentHandleState>(OnHandleState);
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}
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@@ -34,7 +27,6 @@ namespace Content.Client.CombatMode
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component.IsInCombatMode = state.IsInCombatMode;
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component.ActiveZone = state.TargetingZone;
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}
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public override void Shutdown()
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{
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CommandBinds.Unregister<CombatModeSystem>();
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