Use paralyze for table bonks (#11247)
Originally I was going to have knockdowns block movement but we might want crawling I guess.
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@@ -142,8 +142,7 @@ public sealed class ClimbSystem : SharedClimbSystem
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// BONK!
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// BONK!
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_audioSystem.PlayPvs(component.BonkSound, component.Owner);
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_audioSystem.PlayPvs(component.BonkSound, component.Owner);
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_stunSystem.TryParalyze(user, TimeSpan.FromSeconds(component.BonkTime), true);
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_stunSystem.TryKnockdown(user, TimeSpan.FromSeconds(component.BonkTime), true);
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if (component.BonkDamage is { } bonkDmg)
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if (component.BonkDamage is { } bonkDmg)
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_damageableSystem.TryChangeDamage(user, bonkDmg, true);
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_damageableSystem.TryChangeDamage(user, bonkDmg, true);
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@@ -41,7 +41,7 @@ namespace Content.Shared.ActionBlocker
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return false;
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return false;
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var ev = new UpdateCanMoveEvent(uid);
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var ev = new UpdateCanMoveEvent(uid);
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RaiseLocalEvent(uid, ev, true);
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RaiseLocalEvent(uid, ev);
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if (component.CanMove == ev.Cancelled && component is Component comp)
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if (component.CanMove == ev.Cancelled && component is Component comp)
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Dirty(comp);
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Dirty(comp);
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