removed TryGetSound + made some SoundSpecifier datafields required
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@@ -61,9 +61,9 @@ namespace Content.Shared.Standing
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}
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// Currently shit is only downed by server but when it's predicted we can probably only play this on server / client
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if (playSound && component.DownSoundCollection.TryGetSound(out var sound))
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if (playSound)
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{
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SoundSystem.Play(Filter.Pvs(entity), sound, entity, AudioHelpers.WithVariation(0.25f));
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SoundSystem.Play(Filter.Pvs(entity), component.DownSoundCollection.GetSound(), entity, AudioHelpers.WithVariation(0.25f));
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}
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}
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