removed TryGetSound + made some SoundSpecifier datafields required
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -23,7 +23,7 @@ namespace Content.Server.Storage.Components
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/// <summary>
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/// A sound to play when the items are spawned. For example, gift boxes being unwrapped.
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/// </summary>
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[DataField("sound")]
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[DataField("sound", required: true)]
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public SoundSpecifier? Sound = null;
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/// <summary>
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