removed TryGetSound + made some SoundSpecifier datafields required

This commit is contained in:
Galactic Chimp
2021-07-31 19:52:33 +02:00
parent 8ff703c338
commit 57016d14b4
114 changed files with 519 additions and 785 deletions

View File

@@ -7,7 +7,6 @@ using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Player;
namespace Content.Server.Sound
@@ -50,14 +49,7 @@ namespace Content.Server.Sound
private static void TryEmitSound(BaseEmitSoundComponent component)
{
if (component.Sound.TryGetSound(out var sound))
{
SoundSystem.Play(Filter.Pvs(component.Owner), sound, component.Owner, AudioHelpers.WithVariation(component.PitchVariation).WithVolume(-2f));
}
else
{
Logger.Warning($"{nameof(component)} Uid:{component.Owner.Uid} has no {nameof(component.Sound)} to play.");
}
SoundSystem.Play(Filter.Pvs(component.Owner), component.Sound.GetSound(), component.Owner, AudioHelpers.WithVariation(component.PitchVariation).WithVolume(-2f));
}
}
}