removed TryGetSound + made some SoundSpecifier datafields required
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@@ -9,10 +9,7 @@ namespace Content.Server.Slippery
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{
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protected override void PlaySound(SlipperyComponent component)
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{
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if (component.SlipSound.TryGetSound(out var slipSound))
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{
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SoundSystem.Play(Filter.Pvs(component.Owner), slipSound, component.Owner, AudioHelpers.WithVariation(0.2f));
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}
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SoundSystem.Play(Filter.Pvs(component.Owner), component.SlipSound.GetSound(), component.Owner, AudioHelpers.WithVariation(0.2f));
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}
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}
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}
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