removed TryGetSound + made some SoundSpecifier datafields required
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@@ -86,8 +86,7 @@ namespace Content.Server.Projectiles.Components
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// TODO: No wall component so ?
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var offset = angle.ToVec().Normalized / 2;
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var coordinates = user.Transform.Coordinates.Offset(offset);
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if(_soundHitWall.TryGetSound(out var soundHitWall))
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SoundSystem.Play(Filter.Pvs(coordinates), soundHitWall, coordinates);
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SoundSystem.Play(Filter.Pvs(coordinates), _soundHitWall.GetSound(), coordinates);
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}
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Owner.SpawnTimer((int) _deathTime.TotalMilliseconds, () =>
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