removed TryGetSound + made some SoundSpecifier datafields required
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@@ -123,8 +123,7 @@ namespace Content.Server.Pointing.Components
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}
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Owner.SpawnExplosion(0, 2, 1, 1);
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if(_explosionSound.TryGetSound(out var explosionSound))
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SoundSystem.Play(Filter.Pvs(Owner), explosionSound, Owner);
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SoundSystem.Play(Filter.Pvs(Owner), _explosionSound.GetSound(), Owner);
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Owner.Delete();
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}
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