removed TryGetSound + made some SoundSpecifier datafields required
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@@ -50,7 +50,7 @@ namespace Content.Server.Nutrition.Components
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return solution.CurrentVolume == 0
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? 0
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: Math.Max(1, (int)Math.Ceiling((solution.CurrentVolume / TransferAmount).Float()));
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: Math.Max(1, (int) Math.Ceiling((solution.CurrentVolume / TransferAmount).Float()));
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}
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}
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@@ -110,7 +110,7 @@ namespace Content.Server.Nutrition.Components
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}
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var utensils = utensilUsed != null
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? new List<UtensilComponent> {utensilUsed}
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? new List<UtensilComponent> { utensilUsed }
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: null;
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if (_utensilsNeeded != UtensilType.None)
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@@ -160,10 +160,7 @@ namespace Content.Server.Nutrition.Components
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firstStomach.TryTransferSolution(split);
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if (UseSound.TryGetSound(out var useSound))
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{
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SoundSystem.Play(Filter.Pvs(trueTarget), useSound, trueTarget, AudioParams.Default.WithVolume(-1f));
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}
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SoundSystem.Play(Filter.Pvs(trueTarget), UseSound.GetSound(), trueTarget, AudioParams.Default.WithVolume(-1f));
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trueTarget.PopupMessage(user, Loc.GetString("food-nom"));
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