removed TryGetSound + made some SoundSpecifier datafields required
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@@ -160,8 +160,7 @@ namespace Content.Server.Kitchen.Components
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// TODO: Need to be able to leave them on the spike to do DoT, see ss13.
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victim.Delete();
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if (SpikeSound.TryGetSound(out var spikeSound))
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SoundSystem.Play(Filter.Pvs(Owner), spikeSound, Owner);
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SoundSystem.Play(Filter.Pvs(Owner), SpikeSound.GetSound(), Owner);
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}
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SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
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