removed TryGetSound + made some SoundSpecifier datafields required
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@@ -76,7 +76,7 @@ namespace Content.Server.Fluids.Components
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set => _sprayVelocity = value;
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}
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[DataField("spraySound")]
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[DataField("spraySound", required: true)]
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public SoundSpecifier SpraySound { get; } = default!;
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public ReagentUnit CurrentVolume => Owner.GetComponentOrNull<SolutionContainerComponent>()?.CurrentVolume ?? ReagentUnit.Zero;
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@@ -173,11 +173,7 @@ namespace Content.Server.Fluids.Components
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}
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}
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//Play sound
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if (SpraySound.TryGetSound(out var spraySound))
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{
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SoundSystem.Play(Filter.Pvs(Owner), spraySound, Owner, AudioHelpers.WithVariation(0.125f));
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}
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SoundSystem.Play(Filter.Pvs(Owner), SpraySound.GetSound(), Owner, AudioHelpers.WithVariation(0.125f));
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_lastUseTime = curTime;
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_cooldownEnd = _lastUseTime + TimeSpan.FromSeconds(_cooldownTime);
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