removed TryGetSound + made some SoundSpecifier datafields required
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@@ -314,8 +314,7 @@ namespace Content.Server.Explosion
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var boundingBox = new Box2(epicenterMapPos - new Vector2(maxRange, maxRange),
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epicenterMapPos + new Vector2(maxRange, maxRange));
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if(_explosionSound.TryGetSound(out var explosionSound))
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SoundSystem.Play(Filter.Broadcast(), explosionSound, epicenter);
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SoundSystem.Play(Filter.Broadcast(), _explosionSound.GetSound(), epicenter);
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DamageEntitiesInRange(epicenter, boundingBox, devastationRange, heavyImpactRange, maxRange, mapId);
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var mapGridsNear = mapManager.FindGridsIntersecting(mapId, boundingBox);
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