removed TryGetSound + made some SoundSpecifier datafields required
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@@ -47,7 +47,8 @@ namespace Content.Server.Chemistry.Components
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[ViewVariables] private ContainerSlot _beakerContainer = default!;
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[ViewVariables] [DataField("pack")] private string _packPrototypeId = "";
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[DataField("clickSound")] private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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[DataField("clickSound")]
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private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
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[ViewVariables] private ReagentUnit _dispenseAmount = ReagentUnit.New(10);
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@@ -361,8 +362,7 @@ namespace Content.Server.Chemistry.Components
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private void ClickSound()
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{
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if(_clickSound.TryGetSound(out var sound))
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SoundSystem.Play(Filter.Pvs(Owner), sound, Owner, AudioParams.Default.WithVolume(-2f));
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SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
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}
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[Verb]
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