Move part of stack code to shared.
Meaning that ExposeData is in shared, fixing #809
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@@ -1,16 +1,109 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.GameObjects.Components
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{
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public abstract class SharedStackComponent : Component
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{
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private const string SerializationCache = "stack";
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public sealed override string Name => "Stack";
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public sealed override uint? NetID => ContentNetIDs.STACK;
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private int _count;
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private int _maxCount;
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[ViewVariables(VVAccess.ReadWrite)]
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public virtual int Count
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{
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get => _count;
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set
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{
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_count = value;
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if (_count <= 0)
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{
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Owner.Delete();
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}
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Dirty();
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}
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}
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[ViewVariables]
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public int MaxCount
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{
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get => _maxCount;
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private set
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{
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_maxCount = value;
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Dirty();
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}
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}
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[ViewVariables] public int AvailableSpace => MaxCount - Count;
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[ViewVariables] public object StackType { get; private set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataFieldCached(ref _maxCount, "max", 50);
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serializer.DataFieldCached(ref _count, "count", MaxCount);
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if (!serializer.Reading)
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{
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return;
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}
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if (serializer.TryGetCacheData(SerializationCache, out object stackType))
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{
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StackType = stackType;
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return;
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}
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if (serializer.TryReadDataFieldCached("stacktype", out string raw))
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{
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var refl = IoCManager.Resolve<IReflectionManager>();
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if (refl.TryParseEnumReference(raw, out var @enum))
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{
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stackType = @enum;
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}
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else
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{
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stackType = raw;
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}
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}
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else
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{
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stackType = Owner.Prototype.ID;
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}
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serializer.SetCacheData(SerializationCache, stackType);
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StackType = stackType;
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}
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public override ComponentState GetComponentState()
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{
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return new StackComponentState(Count, MaxCount);
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}
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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if (!(curState is StackComponentState cast))
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{
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return;
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}
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Count = cast.Count;
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MaxCount = cast.MaxCount;
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}
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[Serializable, NetSerializable]
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protected sealed class StackComponentState : ComponentState
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private sealed class StackComponentState : ComponentState
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{
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public int Count { get; }
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public int MaxCount { get; }
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@@ -22,4 +115,14 @@ namespace Content.Shared.GameObjects.Components
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}
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}
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}
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public enum StackType
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{
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Metal,
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Glass,
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Cable,
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Ointment,
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Brutepack,
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FloorTileSteel
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}
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}
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