Cargo shuttle changes (#14363)
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@@ -12,6 +12,7 @@ using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.Shuttles.Events;
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using Content.Shared.Tiles;
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using Content.Shared.Tag;
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using Robust.Server.GameObjects;
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using Robust.Server.Maps;
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using Robust.Server.Player;
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@@ -109,126 +110,6 @@ public sealed partial class ShuttleSystem
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});
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}
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/// <summary>
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/// Checks whether the emergency shuttle can warp to the specified position.
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/// </summary>
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private bool ValidSpawn(MapGridComponent grid, Box2 area)
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{
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return !grid.GetLocalTilesIntersecting(area).Any();
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}
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private DockingConfig? GetDockingConfig(ShuttleComponent component, EntityUid targetGrid)
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{
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var gridDocks = GetDocks(targetGrid);
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if (gridDocks.Count <= 0) return null;
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var xformQuery = GetEntityQuery<TransformComponent>();
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var targetGridGrid = Comp<MapGridComponent>(targetGrid);
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var targetGridXform = xformQuery.GetComponent(targetGrid);
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var targetGridAngle = targetGridXform.WorldRotation.Reduced();
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var shuttleDocks = GetDocks(component.Owner);
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var shuttleAABB = Comp<MapGridComponent>(component.Owner).LocalAABB;
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var validDockConfigs = new List<DockingConfig>();
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if (shuttleDocks.Count > 0)
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{
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// We'll try all combinations of shuttle docks and see which one is most suitable
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foreach (var shuttleDock in shuttleDocks)
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{
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var shuttleDockXform = xformQuery.GetComponent(shuttleDock.Owner);
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foreach (var gridDock in gridDocks)
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{
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var gridXform = xformQuery.GetComponent(gridDock.Owner);
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if (!CanDock(
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shuttleDock, shuttleDockXform,
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gridDock, gridXform,
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targetGridAngle,
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shuttleAABB,
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targetGridGrid,
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out var dockedAABB,
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out var matty,
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out var targetAngle)) continue;
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// Can't just use the AABB as we want to get bounds as tight as possible.
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var spawnPosition = new EntityCoordinates(targetGrid, matty.Transform(Vector2.Zero));
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spawnPosition = new EntityCoordinates(targetGridXform.MapUid!.Value, spawnPosition.ToMapPos(EntityManager));
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var dockedBounds = new Box2Rotated(shuttleAABB.Translated(spawnPosition.Position), targetGridAngle, spawnPosition.Position);
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// Check if there's no intersecting grids (AKA oh god it's docking at cargo).
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if (_mapManager.FindGridsIntersecting(targetGridXform.MapID,
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dockedBounds).Any(o => o.Owner != targetGrid))
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{
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continue;
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}
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// Alright well the spawn is valid now to check how many we can connect
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// Get the matrix for each shuttle dock and test it against the grid docks to see
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// if the connected position / direction matches.
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var dockedPorts = new List<(DockingComponent DockA, DockingComponent DockB)>()
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{
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(shuttleDock, gridDock),
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};
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// TODO: Check shuttle orientation as the tiebreaker.
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foreach (var other in shuttleDocks)
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{
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if (other == shuttleDock) continue;
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foreach (var otherGrid in gridDocks)
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{
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if (otherGrid == gridDock) continue;
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if (!CanDock(
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other,
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xformQuery.GetComponent(other.Owner),
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otherGrid,
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xformQuery.GetComponent(otherGrid.Owner),
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targetGridAngle,
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shuttleAABB, targetGridGrid,
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out var otherDockedAABB,
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out _,
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out var otherTargetAngle) ||
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!otherDockedAABB.Equals(dockedAABB) ||
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!targetAngle.Equals(otherTargetAngle)) continue;
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dockedPorts.Add((other, otherGrid));
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}
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}
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validDockConfigs.Add(new DockingConfig()
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{
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Docks = dockedPorts,
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Area = dockedAABB.Value,
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Coordinates = spawnPosition,
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Angle = targetAngle,
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});
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}
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}
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}
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if (validDockConfigs.Count <= 0) return null;
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// Prioritise by priority docks, then by maximum connected ports, then by most similar angle.
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validDockConfigs = validDockConfigs
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.OrderByDescending(x => x.Docks.Any(docks => HasComp<EmergencyDockComponent>(docks.DockB.Owner)))
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.ThenByDescending(x => x.Docks.Count)
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.ThenBy(x => Math.Abs(Angle.ShortestDistance(x.Angle.Reduced(), targetGridAngle).Theta)).ToList();
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var location = validDockConfigs.First();
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location.TargetGrid = targetGrid;
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// TODO: Ideally do a hyperspace warpin, just have it run on like a 10 second timer.
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return location;
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}
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/// <summary>
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/// Calls the emergency shuttle for the station.
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/// </summary>
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@@ -305,6 +186,7 @@ public sealed partial class ShuttleSystem
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TransformComponent gridDockXform,
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Angle targetGridRotation,
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Box2 shuttleAABB,
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EntityUid gridUid,
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MapGridComponent grid,
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[NotNullWhen(true)] out Box2? shuttleDockedAABB,
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out Matrix3 matty,
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@@ -337,7 +219,8 @@ public sealed partial class ShuttleSystem
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// Rounding moment
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shuttleDockedAABB = shuttleDockedAABB.Value.Enlarged(-0.01f);
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if (!ValidSpawn(grid, shuttleDockedAABB.Value)) return false;
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if (!ValidSpawn(gridUid, grid, shuttleDockedAABB.Value))
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return false;
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gridRotation = targetGridRotation + gridDockAngle - shuttleDockAngle;
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return true;
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