Docking config changes (#16945)
* Docking config changes - Should be more flexible with tight bounds. - Arrivals should always go for the 4-way dock. - Don't think it fixes Omega. * weh * Basic test
This commit is contained in:
@@ -559,18 +559,22 @@ we are just going to end this here to save a lot of time. This is the exception
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public static async Task<TestMapData> CreateTestMap(PairTracker pairTracker)
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{
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var server = pairTracker.Pair.Server;
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await server.WaitIdleAsync();
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var settings = pairTracker.Pair.Settings;
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var mapManager = server.ResolveDependency<IMapManager>();
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var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
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if (settings.NoServer) throw new Exception("Cannot setup test map without server");
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var mapData = new TestMapData();
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await server.WaitPost(() =>
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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mapData.MapId = mapManager.CreateMap();
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mapData.MapUid = mapManager.GetMapEntityId(mapData.MapId);
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mapData.MapGrid = mapManager.CreateGrid(mapData.MapId);
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mapData.GridUid = mapData.MapGrid.Owner;
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mapData.GridCoords = new EntityCoordinates(mapData.GridUid, 0, 0);
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var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
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var plating = tileDefinitionManager["Plating"];
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var platingTile = new Tile(plating.TileId);
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mapData.MapGrid.SetTile(mapData.GridCoords, platingTile);
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82
Content.IntegrationTests/Tests/Shuttle/DockTest.cs
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82
Content.IntegrationTests/Tests/Shuttle/DockTest.cs
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@@ -0,0 +1,82 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Shuttles.Systems;
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using Content.Tests;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests.Shuttle;
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public sealed class DockTest : ContentUnitTest
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{
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static IEnumerable<object[]> TestSource()
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{
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// I-shape for grid1, T-shape for grid2
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yield return new object[] { new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), Angle.Zero, Angle.Zero, true };
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yield return new object[] { new Vector2(0.5f, 1.5f), new Vector2(0.5f, 1.5f), Angle.Zero, Angle.Zero, false };
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}
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[Test]
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[TestCaseSource(nameof(TestSource))]
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public async Task TestDockingConfig(Vector2 dock1Pos, Vector2 dock2Pos, Angle dock1Angle, Angle dock2Angle, bool result)
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{
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await using var pair = await PoolManager.GetServerClient(new PoolSettings() { NoClient = true });
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var server = pair.Pair.Server;
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var map = await PoolManager.CreateTestMap(pair);
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var entManager = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var dockingSystem = entManager.System<DockingSystem>();
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var mapId = map.MapId;
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await server.WaitAssertion(() =>
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{
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entManager.DeleteEntity(map.GridUid);
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var grid1 = mapManager.CreateGrid(mapId);
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var grid2 = mapManager.CreateGrid(mapId);
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var grid2Offset = new Vector2(50f, 50f);
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entManager.GetComponent<TransformComponent>(grid2.Owner).LocalPosition = grid2Offset;
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// Tetris tests
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// Grid1 is a vertical I
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// Grid2 is a T
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var tiles1 = new List<(Vector2i Index, Tile Tile)>()
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{
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new(new Vector2i(0, 0), new Tile(1)),
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new(new Vector2i(0, 1), new Tile(1)),
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new(new Vector2i(0, 2), new Tile(1)),
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};
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grid1.SetTiles(tiles1);
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var dock1 = entManager.SpawnEntity("AirlockShuttle", new EntityCoordinates(grid1.Owner, dock1Pos));
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var dock1Xform = entManager.GetComponent<TransformComponent>(dock1);
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dock1Xform.LocalRotation = dock1Angle;
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var tiles2 = new List<(Vector2i Index, Tile Tile)>()
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{
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new(new Vector2i(0, 0), new Tile(1)),
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new(new Vector2i(0, 1), new Tile(1)),
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new(new Vector2i(0, 2), new Tile(1)),
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new(new Vector2i(-1, 2), new Tile(1)),
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new(new Vector2i(1, 2), new Tile(1)),
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};
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grid2.SetTiles(tiles2);
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var dock2 = entManager.SpawnEntity("AirlockShuttle", new EntityCoordinates(grid2.Owner, dock2Pos));
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var dock2Xform = entManager.GetComponent<TransformComponent>(dock2);
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dock2Xform.LocalRotation = dock2Angle;
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var config = dockingSystem.GetDockingConfig(grid1.Owner, grid2.Owner);
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Assert.That(result, Is.EqualTo(config != null));
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});
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await pair.CleanReturnAsync();
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}
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}
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@@ -13,11 +13,6 @@ public sealed class DockingConfig
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/// </summary>
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public List<(EntityUid DockAUid, EntityUid DockBUid, DockingComponent DockA, DockingComponent DockB)> Docks = new();
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/// <summary>
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/// Area relative to the target grid the emergency shuttle will spawn in on.
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/// </summary>
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public Box2 Area;
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/// <summary>
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/// Target grid for docking.
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/// </summary>
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@@ -4,6 +4,7 @@ using Content.Server.Shuttles.Components;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Components;
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namespace Content.Server.Shuttles.Systems;
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@@ -38,16 +39,17 @@ public sealed partial class DockingSystem
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TransformComponent shuttleDockXform,
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DockingComponent gridDock,
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TransformComponent gridDockXform,
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Angle targetGridRotation,
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Box2 shuttleAABB,
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Angle targetGridRotation,
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FixturesComponent shuttleFixtures,
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MapGridComponent grid,
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[NotNullWhen(true)] out Box2? shuttleDockedAABB,
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out Matrix3 matty,
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[NotNullWhen(true)] out Box2? shuttleDockedAABB,
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out Angle gridRotation)
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{
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shuttleDockedAABB = null;
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gridRotation = Angle.Zero;
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matty = Matrix3.Identity;
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shuttleDockedAABB = null;
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if (shuttleDock.Docked ||
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gridDock.Docked ||
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@@ -64,18 +66,17 @@ public sealed partial class DockingSystem
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// Need to invert the grid's angle.
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var shuttleDockAngle = shuttleDockXform.LocalRotation;
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var gridDockAngle = gridDockXform.LocalRotation.Opposite();
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var offsetAngle = gridDockAngle - shuttleDockAngle;
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var stationDockMatrix = Matrix3.CreateInverseTransform(stationDockPos, shuttleDockAngle);
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var gridXformMatrix = Matrix3.CreateTransform(gridDockXform.LocalPosition, gridDockAngle);
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Matrix3.Multiply(in stationDockMatrix, in gridXformMatrix, out matty);
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shuttleDockedAABB = matty.TransformBox(shuttleAABB);
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// Rounding moment
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shuttleDockedAABB = shuttleDockedAABB.Value.Enlarged(-0.01f);
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if (!ValidSpawn(grid, shuttleDockedAABB.Value))
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if (!ValidSpawn(grid, matty, offsetAngle, shuttleFixtures))
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return false;
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gridRotation = (targetGridRotation + gridDockAngle - shuttleDockAngle).Reduced();
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shuttleDockedAABB = matty.TransformBox(shuttleAABB);
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gridRotation = (targetGridRotation + offsetAngle).Reduced();
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return true;
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}
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@@ -129,16 +130,19 @@ public sealed partial class DockingSystem
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var targetGridGrid = Comp<MapGridComponent>(targetGrid);
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var targetGridXform = xformQuery.GetComponent(targetGrid);
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var targetGridAngle = _transform.GetWorldRotation(targetGridXform).Reduced();
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var shuttleFixturesComp = Comp<FixturesComponent>(shuttleUid);
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var shuttleAABB = Comp<MapGridComponent>(shuttleUid).LocalAABB;
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var foundDocks = new HashSet<EntityUid>();
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var validDockConfigs = new List<DockingConfig>();
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if (shuttleDocks.Count > 0)
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{
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// We'll try all combinations of shuttle docks and see which one is most suitable
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foreach (var (dockUid, shuttleDock) in shuttleDocks)
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{
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if (foundDocks.Contains(dockUid))
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continue;
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var shuttleDockXform = xformQuery.GetComponent(dockUid);
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foreach (var (gridDockUid, gridDock) in gridDocks)
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@@ -148,11 +152,12 @@ public sealed partial class DockingSystem
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if (!CanDock(
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shuttleDock, shuttleDockXform,
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gridDock, gridXform,
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targetGridAngle,
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shuttleAABB,
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targetGridAngle,
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shuttleFixturesComp,
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targetGridGrid,
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out var dockedAABB,
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out var matty,
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out var dockedAABB,
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out var targetAngle))
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{
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continue;
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@@ -162,6 +167,7 @@ public sealed partial class DockingSystem
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var spawnPosition = new EntityCoordinates(targetGrid, matty.Transform(Vector2.Zero));
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spawnPosition = new EntityCoordinates(targetGridXform.MapUid!.Value, spawnPosition.ToMapPos(EntityManager, _transform));
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// TODO: use tight bounds
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var dockedBounds = new Box2Rotated(shuttleAABB.Translated(spawnPosition.Position), targetAngle, spawnPosition.Position);
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// Check if there's no intersecting grids (AKA oh god it's docking at cargo).
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@@ -182,7 +188,7 @@ public sealed partial class DockingSystem
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foreach (var (otherUid, other) in shuttleDocks)
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{
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if (other == shuttleDock)
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if (other == shuttleDock || foundDocks.Contains(otherUid))
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continue;
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foreach (var (otherGridUid, otherGrid) in gridDocks)
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@@ -195,13 +201,14 @@ public sealed partial class DockingSystem
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xformQuery.GetComponent(otherUid),
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otherGrid,
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xformQuery.GetComponent(otherGridUid),
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shuttleAABB,
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targetGridAngle,
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shuttleAABB, targetGridGrid,
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out var otherDockedAABB,
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shuttleFixturesComp, targetGridGrid,
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out _,
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out var otherdockedAABB,
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out var otherTargetAngle) ||
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!otherDockedAABB.Equals(dockedAABB) ||
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!targetAngle.Equals(otherTargetAngle))
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!targetAngle.Equals(otherTargetAngle) ||
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!dockedAABB.Equals(otherdockedAABB))
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{
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continue;
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}
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@@ -213,21 +220,25 @@ public sealed partial class DockingSystem
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validDockConfigs.Add(new DockingConfig()
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{
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Docks = dockedPorts,
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Area = dockedAABB.Value,
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Coordinates = spawnPosition,
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Angle = targetAngle,
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});
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foreach (var dock in dockedPorts)
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{
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foundDocks.Add(dock.DockAUid);
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}
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}
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}
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}
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if (validDockConfigs.Count <= 0)
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return null;
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return null;
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// Prioritise by priority docks, then by maximum connected ports, then by most similar angle.
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validDockConfigs = validDockConfigs
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.OrderByDescending(x => x.Docks.Any(docks =>
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TryComp<PriorityDockComponent>(docks.DockB.Owner, out var priority) &&
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TryComp<PriorityDockComponent>(docks.DockBUid, out var priority) &&
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priority.Tag?.Equals(priorityTag) == true))
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.ThenByDescending(x => x.Docks.Count)
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.ThenBy(x => Math.Abs(Angle.ShortestDistance(x.Angle.Reduced(), targetGridAngle).Theta)).ToList();
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@@ -242,9 +253,22 @@ public sealed partial class DockingSystem
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/// <summary>
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/// Checks whether the emergency shuttle can warp to the specified position.
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/// </summary>
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private bool ValidSpawn(MapGridComponent grid, Box2 area)
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private bool ValidSpawn(MapGridComponent grid, Matrix3 matty, Angle angle, FixturesComponent shuttleFixturesComp)
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{
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return !grid.GetLocalTilesIntersecting(area).Any();
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var transform = new Transform(matty.Transform(Vector2.Zero), angle);
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// Because some docking bounds are tight af need to check each chunk individually
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foreach (var fix in shuttleFixturesComp.Fixtures.Values)
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{
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var polyShape = (PolygonShape) fix.Shape;
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var aabb = polyShape.ComputeAABB(transform, 0);
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aabb = aabb.Enlarged(-0.01f);
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if (grid.GetLocalTilesIntersecting(aabb).Any())
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return false;
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}
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return true;
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}
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public List<(EntityUid Uid, DockingComponent Component)> GetDocks(EntityUid uid)
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@@ -20,6 +20,7 @@ using Robust.Server.Maps;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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@@ -161,7 +162,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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RaiseNetworkEvent(new EmergencyShuttlePositionMessage()
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{
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StationUid = targetGrid,
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Position = config.Area,
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Position = Comp<MapGridComponent>(stationShuttle.EmergencyShuttle.Value).LocalAABB.Translated(config.Coordinates.Position)
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});
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}
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