Cloning error messages and prediction based timing (#4013)
* Cloning error messages and prediction based timing * Cloning error messages & prediction based timing: Fix problems mentioned in reviews
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@@ -14,13 +14,25 @@ namespace Content.Shared.GameObjects.Components.Medical
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public class CloningPodBoundUserInterfaceState : BoundUserInterfaceState
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{
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public readonly Dictionary<int, string?> MindIdName;
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// When this state was created.
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// The reason this is used rather than a start time is because cloning can be interrupted.
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public readonly TimeSpan ReferenceTime;
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// Both of these are in seconds.
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// They're not TimeSpans because of complicated reasons.
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// CurTime of receipt is combined with Progress.
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public readonly float Progress;
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public readonly float Maximum;
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// If true, cloning is progressing (predict clone progress)
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public readonly bool Progressing;
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public readonly bool MindPresent;
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public CloningPodBoundUserInterfaceState(Dictionary<int, string?> mindIdName, float progress, bool mindPresent)
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public CloningPodBoundUserInterfaceState(Dictionary<int, string?> mindIdName, TimeSpan refTime, float progress, float maximum, bool progressing, bool mindPresent)
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{
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MindIdName = mindIdName;
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ReferenceTime = refTime;
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Progress = progress;
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Maximum = maximum;
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Progressing = progressing;
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MindPresent = mindPresent;
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}
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}
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