Fix AI crash when an entity is moved to an invalid grid (#2507)
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@@ -328,9 +328,16 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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return;
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}
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var newGridId = moveEvent.NewPosition.GetGridId(_entityManager);
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if (newGridId == GridId.Invalid)
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{
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HandleEntityRemove(moveEvent.Sender);
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return;
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}
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// The pathfinding graph is tile-based so first we'll check if they're on a different tile and if we need to update.
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// If you get entities bigger than 1 tile wide you'll need some other system so god help you.
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var newTile = _mapManager.GetGrid(moveEvent.NewPosition.GetGridId(_entityManager)).GetTileRef(moveEvent.NewPosition);
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var newTile = _mapManager.GetGrid(newGridId).GetTileRef(moveEvent.NewPosition);
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if (oldNode == null || oldNode.TileRef == newTile)
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{
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