@@ -42,7 +42,7 @@ public sealed partial class HandsComponent : Component
|
||||
/// </summary>
|
||||
[DataField]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float BaseThrowspeed { get; set; } = 10f;
|
||||
public float BaseThrowspeed { get; set; } = 11f;
|
||||
|
||||
/// <summary>
|
||||
/// Distance after which longer throw targets stop increasing throw impulse.
|
||||
|
||||
@@ -26,11 +26,6 @@ public sealed class ThrowingSystem : EntitySystem
|
||||
|
||||
public const float PushbackDefault = 2f;
|
||||
|
||||
/// <summary>
|
||||
/// The minimum amount of time an entity needs to be thrown before the timer can be run.
|
||||
/// Anything below this threshold never enters the air.
|
||||
/// </summary>
|
||||
public const float MinFlyTime = 0.15f;
|
||||
public const float FlyTimePercentage = 0.8f;
|
||||
|
||||
private float _frictionModifier;
|
||||
@@ -168,9 +163,6 @@ public sealed class ThrowingSystem : EntitySystem
|
||||
var flyTime = direction.Length() / baseThrowSpeed;
|
||||
if (compensateFriction)
|
||||
flyTime *= FlyTimePercentage;
|
||||
|
||||
if (flyTime < MinFlyTime)
|
||||
flyTime = 0f;
|
||||
comp.ThrownTime = _gameTiming.CurTime;
|
||||
comp.LandTime = comp.ThrownTime + TimeSpan.FromSeconds(flyTime);
|
||||
comp.PlayLandSound = playSound;
|
||||
|
||||
Reference in New Issue
Block a user