@@ -42,7 +42,7 @@ public sealed partial class HandsComponent : Component
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/// </summary>
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/// </summary>
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[DataField]
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[DataField]
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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public float BaseThrowspeed { get; set; } = 10f;
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public float BaseThrowspeed { get; set; } = 11f;
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/// <summary>
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/// <summary>
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/// Distance after which longer throw targets stop increasing throw impulse.
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/// Distance after which longer throw targets stop increasing throw impulse.
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@@ -26,11 +26,6 @@ public sealed class ThrowingSystem : EntitySystem
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public const float PushbackDefault = 2f;
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public const float PushbackDefault = 2f;
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/// <summary>
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/// The minimum amount of time an entity needs to be thrown before the timer can be run.
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/// Anything below this threshold never enters the air.
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/// </summary>
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public const float MinFlyTime = 0.15f;
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public const float FlyTimePercentage = 0.8f;
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public const float FlyTimePercentage = 0.8f;
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private float _frictionModifier;
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private float _frictionModifier;
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@@ -168,9 +163,6 @@ public sealed class ThrowingSystem : EntitySystem
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var flyTime = direction.Length() / baseThrowSpeed;
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var flyTime = direction.Length() / baseThrowSpeed;
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if (compensateFriction)
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if (compensateFriction)
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flyTime *= FlyTimePercentage;
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flyTime *= FlyTimePercentage;
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if (flyTime < MinFlyTime)
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flyTime = 0f;
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comp.ThrownTime = _gameTiming.CurTime;
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comp.ThrownTime = _gameTiming.CurTime;
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comp.LandTime = comp.ThrownTime + TimeSpan.FromSeconds(flyTime);
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comp.LandTime = comp.ThrownTime + TimeSpan.FromSeconds(flyTime);
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comp.PlayLandSound = playSound;
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comp.PlayLandSound = playSound;
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Reference in New Issue
Block a user