Nuke detonation sound effect is global again (#19077)
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@@ -291,7 +291,7 @@ public sealed class NukeSystem : EntitySystem
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// play alert sound if time is running out
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if (nuke.RemainingTime <= nuke.AlertSoundTime && !nuke.PlayedAlertSound)
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{
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nuke.AlertAudioStream = _audio.Play(nuke.AlertSound, Filter.Broadcast(), uid, true);
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_sound.PlayGlobalOnStation(uid, _audio.GetSound(nuke.AlertSound));
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_sound.StopStationEventMusic(uid, StationEventMusicType.Nuke);
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nuke.PlayedAlertSound = true;
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}
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