predict egg cracking + refactor (#25028)

* move stuff to server and some refactoring

* update spikables to not use triggering

* add Delete bool just incase

* a new egg

* mom can we have webedit. no, we have webedit at home

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2024-02-08 06:24:24 +00:00
committed by GitHub
parent 6e91190478
commit 55dbe26019
5 changed files with 29 additions and 25 deletions

View File

@@ -0,0 +1,40 @@
using Content.Shared.Chemistry.EntitySystems;
using Robust.Shared.GameStates;
namespace Content.Shared.Chemistry.Components;
[RegisterComponent, NetworkedComponent, Access(typeof(SolutionSpikerSystem))]
public sealed partial class SolutionSpikerComponent : Component
{
/// <summary>
/// The source solution to take the reagents from in order
/// to spike the other solution container.
/// </summary>
[DataField(required: true)]
public string SourceSolution = string.Empty;
/// <summary>
/// If spiking with this entity should ignore empty containers or not.
/// </summary>
[DataField]
public bool IgnoreEmpty;
/// <summary>
/// If true, the entity is deleted after spiking.
/// This is almost certainly what you want.
/// </summary>
[DataField]
public bool Delete = true;
/// <summary>
/// What should pop up when spiking with this entity.
/// </summary>
[DataField]
public LocId Popup = "spike-solution-generic";
/// <summary>
/// What should pop up when spiking fails because the container was empty.
/// </summary>
[DataField]
public LocId PopupEmpty = "spike-solution-empty-generic";
}