Removal of TrySpawn* methods, update submodule.
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@@ -63,7 +63,7 @@ namespace Content.Client.GameObjects.Components.Construction
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public void SpawnGhost(ConstructionPrototype prototype, GridCoordinates loc, Direction dir)
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{
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var entMgr = IoCManager.Resolve<IClientEntityManager>();
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var ghost = entMgr.ForceSpawnEntityAt("constructionghost", loc);
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var ghost = entMgr.SpawnEntityAt("constructionghost", loc);
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var comp = ghost.GetComponent<ConstructionGhostComponent>();
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comp.Prototype = prototype;
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comp.Master = this;
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@@ -30,7 +30,7 @@ namespace Content.Server.Administration
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else
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{
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var ghost = entityManager.ForceSpawnEntityAt("AdminObserver",
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var ghost = entityManager.SpawnEntityAt("AdminObserver",
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player.AttachedEntity.Transform.GridPosition);
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mind.Visit(ghost);
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@@ -51,7 +51,7 @@ namespace Content.Server.GameObjects.Components.Construction
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{
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// Oh boy we get to finish construction!
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var entMgr = IoCManager.Resolve<IServerEntityManager>();
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var ent = entMgr.ForceSpawnEntityAt(Prototype.Result, Transform.GridPosition);
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var ent = entMgr.SpawnEntityAt(Prototype.Result, Transform.GridPosition);
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ent.GetComponent<ITransformComponent>().LocalRotation = Transform.LocalRotation;
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Owner.Delete();
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return true;
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@@ -83,12 +83,12 @@ namespace Content.Server.GameObjects.Components.Construction
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if (prototype.Stages.Count == 2)
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{
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// Exactly 2 stages, so don't make an intermediate frame.
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var ent = _serverEntityManager.ForceSpawnEntityAt(prototype.Result, loc);
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var ent = _serverEntityManager.SpawnEntityAt(prototype.Result, loc);
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ent.Transform.LocalRotation = angle;
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}
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else
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{
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var frame = _serverEntityManager.ForceSpawnEntityAt("structureconstructionframe", loc);
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var frame = _serverEntityManager.SpawnEntityAt("structureconstructionframe", loc);
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var construction = frame.GetComponent<ConstructionComponent>();
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construction.Init(prototype);
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frame.Transform.LocalRotation = angle;
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@@ -96,7 +96,7 @@ namespace Content.Server.GameObjects.Components.Destructible
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{
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if (!string.IsNullOrWhiteSpace(spawnOnDestroy) && eventArgs.IsSpawnWreck)
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{
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Owner.EntityManager.TrySpawnEntityAt(spawnOnDestroy, Owner.Transform.GridPosition, out var wreck);
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Owner.EntityManager.SpawnEntityAt(spawnOnDestroy, Owner.Transform.GridPosition);
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}
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}
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}
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@@ -79,7 +79,7 @@ namespace Content.Server.GameObjects.Components.Research
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{
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Producing = false;
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_producingRecipe = null;
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Owner.EntityManager.TrySpawnEntityAt(recipe.Result, Owner.Transform.GridPosition, out var entity);
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Owner.EntityManager.SpawnEntityAt(recipe.Result, Owner.Transform.GridPosition);
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_userInterface.SendMessage(new LatheStoppedProducingRecipeMessage());
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});
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@@ -143,7 +143,7 @@ namespace Content.Server.GameObjects.EntitySystems
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else
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{
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stackComp.Use(1);
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throwEnt = throwEnt.EntityManager.ForceSpawnEntityAt(throwEnt.Prototype.ID, plyEnt.Transform.GridPosition);
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throwEnt = throwEnt.EntityManager.SpawnEntityAt(throwEnt.Prototype.ID, plyEnt.Transform.GridPosition);
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}
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if (!throwEnt.TryGetComponent(out CollidableComponent colComp))
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@@ -261,7 +261,7 @@ namespace Content.Server.GameTicking
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private IEntity _spawnPlayerMob()
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{
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var entity = _entityManager.ForceSpawnEntityAt(PlayerPrototypeName, _getLateJoinSpawnPoint());
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var entity = _entityManager.SpawnEntityAt(PlayerPrototypeName, _getLateJoinSpawnPoint());
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var shoes = _entityManager.SpawnEntity("ShoesItem");
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var uniform = _entityManager.SpawnEntity("UniformAssistant");
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if (entity.TryGetComponent(out InventoryComponent inventory))
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@@ -275,7 +275,7 @@ namespace Content.Server.GameTicking
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private IEntity _spawnObserverMob()
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{
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return _entityManager.ForceSpawnEntityAt(ObserverPrototypeName, _getLateJoinSpawnPoint());
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return _entityManager.SpawnEntityAt(ObserverPrototypeName, _getLateJoinSpawnPoint());
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}
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private GridCoordinates _getLateJoinSpawnPoint()
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Submodule RobustToolbox updated: 78c393aac5...c9906b15d3
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