Minor fixes to character profile editor save/reset buttons (#31505)
Merge SetDirty() with preview reload People were forgetting to SetDirty() when changing a property; move SetDirty() into preview reloading, since if the preview is being reloaded, some property has definitely changed anyway. Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
This commit is contained in:
@@ -718,6 +718,9 @@ namespace Content.Client.Lobby.UI
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PreviewDummy = _controller.LoadProfileEntity(Profile, JobOverride, ShowClothes.Pressed);
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PreviewDummy = _controller.LoadProfileEntity(Profile, JobOverride, ShowClothes.Pressed);
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SpriteView.SetEntity(PreviewDummy);
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SpriteView.SetEntity(PreviewDummy);
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_entManager.System<MetaDataSystem>().SetEntityName(PreviewDummy, Profile.Name);
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_entManager.System<MetaDataSystem>().SetEntityName(PreviewDummy, Profile.Name);
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// Check and set the dirty flag to enable the save/reset buttons as appropriate.
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SetDirty();
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}
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}
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/// <summary>
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/// <summary>
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@@ -778,6 +781,9 @@ namespace Content.Client.Lobby.UI
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return;
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return;
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_entManager.System<HumanoidAppearanceSystem>().LoadProfile(PreviewDummy, Profile);
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_entManager.System<HumanoidAppearanceSystem>().LoadProfile(PreviewDummy, Profile);
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// Check and set the dirty flag to enable the save/reset buttons as appropriate.
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SetDirty();
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}
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}
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private void OnSpeciesInfoButtonPressed(BaseButton.ButtonEventArgs args)
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private void OnSpeciesInfoButtonPressed(BaseButton.ButtonEventArgs args)
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@@ -1014,7 +1020,6 @@ namespace Content.Client.Lobby.UI
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roleLoadout.AddLoadout(loadoutGroup, loadoutProto, _prototypeManager);
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roleLoadout.AddLoadout(loadoutGroup, loadoutProto, _prototypeManager);
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_loadoutWindow.RefreshLoadouts(roleLoadout, session, collection);
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_loadoutWindow.RefreshLoadouts(roleLoadout, session, collection);
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Profile = Profile?.WithLoadout(roleLoadout);
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Profile = Profile?.WithLoadout(roleLoadout);
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SetDirty();
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ReloadPreview();
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ReloadPreview();
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};
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};
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@@ -1023,7 +1028,6 @@ namespace Content.Client.Lobby.UI
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roleLoadout.RemoveLoadout(loadoutGroup, loadoutProto, _prototypeManager);
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roleLoadout.RemoveLoadout(loadoutGroup, loadoutProto, _prototypeManager);
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_loadoutWindow.RefreshLoadouts(roleLoadout, session, collection);
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_loadoutWindow.RefreshLoadouts(roleLoadout, session, collection);
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Profile = Profile?.WithLoadout(roleLoadout);
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Profile = Profile?.WithLoadout(roleLoadout);
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SetDirty();
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ReloadPreview();
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ReloadPreview();
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};
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};
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@@ -1033,7 +1037,6 @@ namespace Content.Client.Lobby.UI
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_loadoutWindow.OnClose += () =>
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_loadoutWindow.OnClose += () =>
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{
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{
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JobOverride = null;
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JobOverride = null;
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SetDirty();
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ReloadPreview();
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ReloadPreview();
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};
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};
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@@ -1058,7 +1061,6 @@ namespace Content.Client.Lobby.UI
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return;
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return;
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Profile = Profile.WithCharacterAppearance(Profile.Appearance.WithMarkings(markings.GetForwardEnumerator().ToList()));
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Profile = Profile.WithCharacterAppearance(Profile.Appearance.WithMarkings(markings.GetForwardEnumerator().ToList()));
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SetDirty();
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ReloadProfilePreview();
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ReloadProfilePreview();
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}
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}
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@@ -1126,7 +1128,6 @@ namespace Content.Client.Lobby.UI
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}
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}
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}
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}
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SetDirty();
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ReloadProfilePreview();
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ReloadProfilePreview();
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}
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}
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@@ -1157,7 +1158,6 @@ namespace Content.Client.Lobby.UI
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{
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{
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Profile = Profile?.WithAge(newAge);
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Profile = Profile?.WithAge(newAge);
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ReloadPreview();
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ReloadPreview();
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SetDirty();
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}
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}
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private void SetSex(Sex newSex)
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private void SetSex(Sex newSex)
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@@ -1180,14 +1180,12 @@ namespace Content.Client.Lobby.UI
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UpdateGenderControls();
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UpdateGenderControls();
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Markings.SetSex(newSex);
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Markings.SetSex(newSex);
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ReloadPreview();
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ReloadPreview();
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SetDirty();
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}
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}
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private void SetGender(Gender newGender)
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private void SetGender(Gender newGender)
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{
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{
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Profile = Profile?.WithGender(newGender);
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Profile = Profile?.WithGender(newGender);
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ReloadPreview();
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ReloadPreview();
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SetDirty();
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}
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}
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private void SetSpecies(string newSpecies)
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private void SetSpecies(string newSpecies)
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@@ -1201,7 +1199,6 @@ namespace Content.Client.Lobby.UI
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RefreshLoadouts();
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RefreshLoadouts();
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UpdateSexControls(); // update sex for new species
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UpdateSexControls(); // update sex for new species
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UpdateSpeciesGuidebookIcon();
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UpdateSpeciesGuidebookIcon();
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SetDirty();
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ReloadPreview();
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ReloadPreview();
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}
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}
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