Add supplies to restock vending machines. (#11506)
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using System.Threading;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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using Content.Shared.VendingMachines;
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namespace Content.Server.VendingMachines.Restock
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{
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[RegisterComponent]
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public sealed class VendingMachineRestockComponent : Component
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{
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public CancellationTokenSource? CancelToken;
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/// <summary>
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/// The time (in seconds) that it takes to restock a machine.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("restockDelay")]
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public TimeSpan RestockDelay = TimeSpan.FromSeconds(8.0f);
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/// <summary>
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/// What sort of machine inventory does this restock?
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/// This is checked against the VendingMachineComponent's pack value.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("canRestock", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<VendingMachineInventoryPrototype>))]
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public HashSet<string> CanRestock = new();
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/// <summary>
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/// Sound that plays when starting to restock a machine.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("soundRestockStart")]
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public SoundSpecifier SoundRestockStart = new SoundPathSpecifier("/Audio/Machines/vending_restock_start.ogg");
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/// <summary>
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/// Sound that plays when finished restocking a machine.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("soundRestockDone")]
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public SoundSpecifier SoundRestockDone = new SoundPathSpecifier("/Audio/Machines/vending_restock_done.ogg");
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}
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}
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