Add SpawnAndDirtyAllEntities test (#13629)
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@@ -41,18 +41,23 @@ public sealed class RandomSpriteSystem : SharedRandomSpriteSystem
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foreach (var layer in component.Selected)
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{
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object key;
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int index;
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if (_reflection.TryParseEnumReference(layer.Key, out var @enum))
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{
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key = @enum;
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if (!sprite.LayerMapTryGet(@enum, out index, logError: true))
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return;
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}
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else
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else if (!sprite.LayerMapTryGet(layer.Key, out index))
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{
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key = layer.Key;
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if (layer.Key is not string strKey || !int.TryParse(strKey, out index))
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{
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Logger.Error($"Invalid key `{layer.Key}` for entity with random sprite {ToPrettyString(uid)}");
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return;
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}
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}
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sprite.LayerSetState(key, layer.Value.State);
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sprite.LayerSetColor(key, layer.Value.Color ?? Color.White);
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sprite.LayerSetState(index, layer.Value.State);
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sprite.LayerSetColor(index, layer.Value.Color ?? Color.White);
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}
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}
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}
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