Crawling Fixes 1: Dragons and Borgs can't do the worm. (#39084)
* Init Commit * Remove unused code, fix stun visuals bug * Update Content.Shared/Stunnable/SharedStunSystem.cs * Some initial changes * first batch of changes * Commit * One line cleanup * KnockdownStatusEffect ain't worth it. * Fix 2 bugs * Fixes * Remove that actually, * Commit * Better solution * Alright final commit I think * Add better remarks * How the fuck did this not get pushed??? * Wait no why was my ryder trying to push that??? I didn't make that change! DON'T DO THAT!!! * Review * Don't log that --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
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@@ -149,7 +149,8 @@ public sealed class SlipperySystem : EntitySystem
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_audio.PlayPredicted(component.SlipSound, other, other);
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}
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_stun.TryKnockdown(other, component.SlipData.KnockdownTime, true, force: true);
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// Slippery is so tied to knockdown that we really just need to force it here.
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_stun.TryKnockdown(other, component.SlipData.KnockdownTime, force: true);
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_adminLogger.Add(LogType.Slip, LogImpact.Low, $"{ToPrettyString(other):mob} slipped on collision with {ToPrettyString(uid):entity}");
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}
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