Adds grappling gun (#16662)
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@@ -43,7 +43,7 @@ public abstract partial class SharedTetherGunSystem
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{
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// Pickup
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if (TryTether(uid, args.Target.Value, args.User, component))
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TransformSystem.SetCoordinates(component.TetherEntity!.Value, new EntityCoordinates(uid, new Vector2(0.0f, -0.8f)));
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TransformSystem.SetCoordinates(component.TetherEntity!.Value, new EntityCoordinates(uid, new Vector2(0f, 0f)));
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}
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}
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