Adds grappling gun (#16662)
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@@ -1,11 +1,12 @@
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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using Robust.Shared.Map;
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namespace Content.Server.Weapons.Ranged.Systems;
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public sealed partial class GunSystem
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{
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protected override void Cycle(BallisticAmmoProviderComponent component, MapCoordinates coordinates)
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protected override void Cycle(EntityUid uid, BallisticAmmoProviderComponent component, MapCoordinates coordinates)
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{
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EntityUid? ent = null;
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@@ -27,5 +28,8 @@ public sealed partial class GunSystem
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if (ent != null)
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EjectCartridge(ent.Value);
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var cycledEvent = new GunCycledEvent();
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RaiseLocalEvent(uid, ref cycledEvent);
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}
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}
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