Adds grappling gun (#16662)
This commit is contained in:
20
Content.Client/Physics/JointVisualsSystem.cs
Normal file
20
Content.Client/Physics/JointVisualsSystem.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using Robust.Client.Graphics;
|
||||
|
||||
namespace Content.Client.Physics;
|
||||
|
||||
public sealed class JointVisualsSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IOverlayManager _overlay = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_overlay.AddOverlay(new JointVisualsOverlay(EntityManager));
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_overlay.RemoveOverlay<JointVisualsOverlay>();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user