diff --git a/Content.Shared/GameObjects/EntitySystems/SharedMoverSystem.cs b/Content.Shared/GameObjects/EntitySystems/SharedMoverSystem.cs index ade5c386ab..740dddf9ea 100644 --- a/Content.Shared/GameObjects/EntitySystems/SharedMoverSystem.cs +++ b/Content.Shared/GameObjects/EntitySystems/SharedMoverSystem.cs @@ -10,14 +10,11 @@ using Robust.Shared.Input.Binding; using Robust.Shared.Interfaces.Configuration; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects.Components; -using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Physics; -using Robust.Shared.Interfaces.Random; using Robust.Shared.IoC; using Robust.Shared.Maths; using Robust.Shared.Physics; using Robust.Shared.Players; -using Robust.Shared.Prototypes; #nullable enable @@ -25,11 +22,6 @@ namespace Content.Shared.GameObjects.EntitySystems { public abstract class SharedMoverSystem : EntitySystem { - // [Dependency] private readonly IPauseManager _pauseManager; - [Dependency] private readonly IPrototypeManager _prototypeManager = default!; - [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!; - [Dependency] private readonly IMapManager _mapManager = default!; - [Dependency] private readonly IRobustRandom _robustRandom = default!; [Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IPhysicsManager _physicsManager = default!; [Dependency] private readonly IConfigurationManager _configurationManager = default!;