sync alarms, reset all, etc
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@@ -300,9 +300,6 @@ namespace Content.Server.Atmos.Monitor.Systems
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BroadcastAlertPacket(monitor, alarms);
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if (EntityManager.TryGetComponent(monitor.Owner, out AtmosAlarmableComponent? alarmable)
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&& !alarmable.IgnoreAlarms)
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RaiseLocalEvent(monitor.Owner, new AtmosMonitorAlarmEvent(monitor.LastAlarmState, monitor.HighestAlarmInNetwork), true);
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// TODO: Central system that grabs *all* alarms from wired network
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}
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@@ -320,38 +317,6 @@ namespace Content.Server.Atmos.Monitor.Systems
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/// </remarks>
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public void ResetAll(EntityUid uid, AtmosMonitorComponent? monitor = null)
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{
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if (!Resolve(uid, ref monitor)) return;
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var prototype = Prototype(monitor.Owner);
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var payload = new NetworkPayload
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{
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[DeviceNetworkConstants.Command] = AtmosMonitorAlarmResetAllCmd,
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[AtmosMonitorAlarmSrc] = prototype != null ? prototype.ID : string.Empty
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};
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_deviceNetSystem.QueuePacket(monitor.Owner, null, payload);
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monitor.NetworkAlarmStates.Clear();
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Alert(uid, AtmosMonitorAlarmType.Normal, null, monitor);
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}
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// (TODO: maybe just cache monitors in other monitors?)
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/// <summary>
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/// Syncs the current state of this monitor to the network (to avoid alerting other monitors).
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/// </summary>
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private void Sync(AtmosMonitorComponent monitor)
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{
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if (!monitor.NetEnabled) return;
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var prototype = Prototype(monitor.Owner);
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var payload = new NetworkPayload
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{
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[DeviceNetworkConstants.Command] = AtmosMonitorAlarmSyncCmd,
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[DeviceNetworkConstants.CmdSetState] = monitor.LastAlarmState,
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[AtmosMonitorAlarmSrc] = prototype != null ? prototype.ID : string.Empty
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};
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_deviceNetSystem.QueuePacket(monitor.Owner, null, payload);
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}
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/// <summary>
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