Clean up solution regen and drain comps (#29777)
* clean up solution regen and drain comps * Tape applied. * Update Content.Server/Chemistry/Components/SolutionRegenerationComponent.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * remain entity * That has to be a rogue test fail. --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -14,31 +14,31 @@ public sealed partial class SolutionRegenerationComponent : Component
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/// <summary>
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/// The name of the solution to add to.
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/// </summary>
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[DataField("solution", required: true), ViewVariables(VVAccess.ReadWrite)]
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[DataField("solution", required: true)]
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public string SolutionName = string.Empty;
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/// <summary>
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/// The solution to add reagents to.
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/// </summary>
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[DataField("solutionRef")]
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public Entity<SolutionComponent>? Solution = null;
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[DataField]
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public Entity<SolutionComponent>? SolutionRef = null;
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/// <summary>
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/// The reagent(s) to be regenerated in the solution.
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/// </summary>
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[DataField("generated", required: true), ViewVariables(VVAccess.ReadWrite)]
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[DataField(required: true)]
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public Solution Generated = default!;
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/// <summary>
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/// How long it takes to regenerate once.
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/// </summary>
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[DataField("duration"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public TimeSpan Duration = TimeSpan.FromSeconds(1);
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/// <summary>
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/// The time when the next regeneration will occur.
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/// </summary>
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[DataField("nextChargeTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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[DataField("nextChargeTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoPausedField]
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public TimeSpan NextRegenTime = TimeSpan.FromSeconds(0);
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}
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@@ -24,7 +24,7 @@ public sealed class SolutionRegenerationSystem : EntitySystem
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// timer ignores if its full, it's just a fixed cycle
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regen.NextRegenTime = _timing.CurTime + regen.Duration;
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if (_solutionContainer.ResolveSolution((uid, manager), regen.SolutionName, ref regen.Solution, out var solution))
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if (_solutionContainer.ResolveSolution((uid, manager), regen.SolutionName, ref regen.SolutionRef, out var solution))
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{
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var amount = FixedPoint2.Min(solution.AvailableVolume, regen.Generated.Volume);
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if (amount <= FixedPoint2.Zero)
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@@ -41,7 +41,7 @@ public sealed class SolutionRegenerationSystem : EntitySystem
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generated = regen.Generated.Clone().SplitSolution(amount);
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}
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_solutionContainer.TryAddSolution(regen.Solution.Value, generated);
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_solutionContainer.TryAddSolution(regen.SolutionRef.Value, generated);
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}
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}
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}
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@@ -23,14 +23,14 @@ public sealed partial class DrainComponent : Component
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[DataField]
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public Entity<SolutionComponent>? Solution = null;
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[DataField("accumulator")]
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[DataField]
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public float Accumulator = 0f;
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/// <summary>
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/// Does this drain automatically absorb surrouding puddles? Or is it a drain designed to empty
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/// solutions in it manually?
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/// </summary>
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[DataField("autoDrain"), ViewVariables(VVAccess.ReadOnly)]
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[DataField]
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public bool AutoDrain = true;
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/// <summary>
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@@ -38,47 +38,47 @@ public sealed partial class DrainComponent : Component
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/// Divided by puddles, so if there are 5 puddles this will take 1/5 from each puddle.
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/// This will stay fixed to 1 second no matter what DrainFrequency is.
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/// </summary>
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[DataField("unitsPerSecond")]
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[DataField]
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public float UnitsPerSecond = 6f;
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/// <summary>
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/// How many units are ejected from the buffer per second.
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/// </summary>
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[DataField("unitsDestroyedPerSecond")]
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[DataField]
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public float UnitsDestroyedPerSecond = 3f;
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/// <summary>
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/// How many (unobstructed) tiles away the drain will
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/// drain puddles from.
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/// </summary>
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[DataField("range"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public float Range = 2f;
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/// <summary>
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/// How often in seconds the drain checks for puddles around it.
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/// If the EntityQuery seems a bit unperformant this can be increased.
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/// </summary>
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[DataField("drainFrequency")]
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[DataField]
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public float DrainFrequency = 1f;
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/// <summary>
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/// How much time it takes to unclog it with a plunger
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/// </summary>
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[DataField("unclogDuration"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public float UnclogDuration = 1f;
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/// <summary>
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/// What's the probability of uncloging on each try
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/// </summary>
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[DataField("unclogProbability"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public float UnclogProbability = 0.75f;
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[DataField("manualDrainSound"), ViewVariables(VVAccess.ReadOnly)]
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[DataField]
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public SoundSpecifier ManualDrainSound = new SoundPathSpecifier("/Audio/Effects/Fluids/slosh.ogg");
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[DataField("plungerSound"), ViewVariables(VVAccess.ReadOnly)]
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[DataField]
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public SoundSpecifier PlungerSound = new SoundPathSpecifier("/Audio/Items/Janitor/plunger.ogg");
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[DataField("unclogSound"), ViewVariables(VVAccess.ReadOnly)]
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[DataField]
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public SoundSpecifier UnclogSound = new SoundPathSpecifier("/Audio/Effects/Fluids/glug.ogg");
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}
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