Remove IStartCollide from Recyclers (#4312)

This commit is contained in:
metalgearsloth
2021-07-21 20:35:45 +10:00
committed by GitHub
parent 224bd9849b
commit 55087a6f16
2 changed files with 64 additions and 47 deletions

View File

@@ -27,7 +27,7 @@ namespace Content.Server.Recycling.Components
{
// TODO: Add sound and safe beep
[RegisterComponent]
public class RecyclerComponent : Component, IStartCollide, ISuicideAct
public class RecyclerComponent : Component, ISuicideAct
{
public override string Name => "Recycler";
@@ -37,26 +37,18 @@ namespace Content.Server.Recycling.Components
/// Whether or not sentient beings will be recycled
/// </summary>
[ViewVariables(VVAccess.ReadWrite)] [DataField("safe")]
private bool _safe = true;
internal bool Safe = true;
/// <summary>
/// The percentage of material that will be recovered
/// </summary>
[ViewVariables(VVAccess.ReadWrite)] [DataField("efficiency")]
private float _efficiency = 0.25f;
internal float Efficiency = 0.25f;
private bool Powered =>
internal bool Powered =>
!Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) ||
receiver.Powered;
private void Bloodstain()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(RecyclerVisuals.Bloody, true);
}
}
private void Clean()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
@@ -65,35 +57,6 @@ namespace Content.Server.Recycling.Components
}
}
private bool CanGib(IEntity entity)
{
// We suppose this entity has a Recyclable component.
return entity.HasComponent<SharedBodyComponent>() && !_safe && Powered;
}
private void Recycle(IEntity entity)
{
if (!Intersecting.Contains(entity))
{
Intersecting.Add(entity);
}
// TODO: Prevent collision with recycled items
// Can only recycle things that are recyclable... And also check the safety of the thing to recycle.
if (!entity.TryGetComponent(out RecyclableComponent? recyclable) || !recyclable.Safe && _safe) return;
// Mobs are a special case!
if (CanGib(entity))
{
entity.GetComponent<SharedBodyComponent>().Gib(true);
Bloodstain();
return;
}
recyclable.Recycle(_efficiency);
}
public bool CanRun()
{
if (Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) &&
@@ -141,11 +104,6 @@ namespace Content.Server.Recycling.Components
return true;
}
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
{
Recycle(otherFixture.Body.Owner);
}
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
{
var mind = victim.PlayerSession()?.ContentData()?.Mind;
@@ -163,7 +121,7 @@ namespace Content.Server.Recycling.Components
body.Gib(true);
}
Bloodstain();
EntitySystem.Get<RecyclerSystem>().Bloodstain(this);
return SuicideKind.Bloodloss;
}

View File

@@ -0,0 +1,59 @@
using Content.Server.Recycling.Components;
using Content.Shared.Body.Components;
using Content.Shared.Recycling;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Recycling
{
internal sealed class RecyclerSystem: EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RecyclerComponent, StartCollideEvent>(HandleCollide);
}
private void HandleCollide(EntityUid uid, RecyclerComponent component, StartCollideEvent args)
{
Recycle(component, args.OtherFixture.Body.Owner);
}
private void Recycle(RecyclerComponent component, IEntity entity)
{
if (!component.Intersecting.Contains(entity))
{
component.Intersecting.Add(entity);
}
// TODO: Prevent collision with recycled items
// Can only recycle things that are recyclable... And also check the safety of the thing to recycle.
if (!entity.TryGetComponent(out RecyclableComponent? recyclable) || !recyclable.Safe && component.Safe) return;
// Mobs are a special case!
if (CanGib(component, entity))
{
entity.GetComponent<SharedBodyComponent>().Gib(true);
Bloodstain(component);
return;
}
recyclable.Recycle(component.Efficiency);
}
private bool CanGib(RecyclerComponent component, IEntity entity)
{
// We suppose this entity has a Recyclable component.
return entity.HasComponent<SharedBodyComponent>() && !component.Safe && component.Powered;
}
public void Bloodstain(RecyclerComponent component)
{
if (component.Owner.TryGetComponent(out SharedAppearanceComponent? appearance))
{
appearance.SetData(RecyclerVisuals.Bloody, true);
}
}
}
}