Add mapping editor (#23427)
* Add mapping editor (#757) * Remove mapping actions, never again * Cleanup actions system * Jarvis, remove all references to CM14 * Fix InventoryUIController crashing when an InventoryGui is not found * Rename mapping1 to mapping * Clean up context calls * Add doc comments * Add delegate for hiding decals in the mapping screen * Jarvis mission failed * a * Add test * Fix not flushing save stream in mapping manager * change * Fix verbs * fixes * localise --------- Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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41
Content.IntegrationTests/Tests/MappingEditorTest.cs
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41
Content.IntegrationTests/Tests/MappingEditorTest.cs
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using Content.Client.Gameplay;
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using Content.Client.Mapping;
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using Robust.Client.State;
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namespace Content.IntegrationTests.Tests;
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[TestFixture]
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public sealed class MappingEditorTest
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{
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[Test]
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public async Task StopHardCodingWidgetsJesusChristTest()
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{
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await using var pair = await PoolManager.GetServerClient(new PoolSettings
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{
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Connected = true
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});
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var client = pair.Client;
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var state = client.ResolveDependency<IStateManager>();
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await client.WaitPost(() =>
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{
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Assert.DoesNotThrow(() =>
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{
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state.RequestStateChange<MappingState>();
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});
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});
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// arbitrary short time
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await client.WaitRunTicks(30);
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await client.WaitPost(() =>
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{
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Assert.DoesNotThrow(() =>
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{
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state.RequestStateChange<GameplayState>();
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});
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});
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await pair.CleanReturnAsync();
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}
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}
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