Add mapping editor (#23427)
* Add mapping editor (#757) * Remove mapping actions, never again * Cleanup actions system * Jarvis, remove all references to CM14 * Fix InventoryUIController crashing when an InventoryGui is not found * Rename mapping1 to mapping * Clean up context calls * Add doc comments * Add delegate for hiding decals in the mapping screen * Jarvis mission failed * a * Add test * Fix not flushing save stream in mapping manager * change * Fix verbs * fixes * localise --------- Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -3,6 +3,7 @@ using System.Numerics;
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using Content.Client.CombatMode;
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using Content.Client.ContextMenu.UI;
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using Content.Client.Gameplay;
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using Content.Client.Mapping;
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using Content.Shared.Input;
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using Content.Shared.Verbs;
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using Robust.Client.Player;
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@@ -22,7 +23,9 @@ namespace Content.Client.Verbs.UI
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/// open a verb menu for a given entity, add verbs to it, and add server-verbs when the server response is
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/// received.
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/// </remarks>
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public sealed class VerbMenuUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>
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public sealed class VerbMenuUIController : UIController,
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IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>,
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IOnStateEntered<MappingState>, IOnStateExited<MappingState>
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly ContextMenuUIController _context = default!;
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@@ -44,7 +47,6 @@ namespace Content.Client.Verbs.UI
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{
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_context.OnContextKeyEvent += OnKeyBindDown;
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_context.OnContextClosed += Close;
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_verbSystem.OnVerbsResponse += HandleVerbsResponse;
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}
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public void OnStateExited(GameplayState state)
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@@ -56,6 +58,17 @@ namespace Content.Client.Verbs.UI
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Close();
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}
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public void OnStateEntered(MappingState state)
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{
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_verbSystem.OnVerbsResponse += HandleVerbsResponse;
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}
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public void OnStateExited(MappingState state)
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{
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if (_verbSystem != null)
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_verbSystem.OnVerbsResponse -= HandleVerbsResponse;
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}
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/// <summary>
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/// Open a verb menu and fill it with verbs applicable to the given target entity.
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/// </summary>
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