Add mapping editor (#23427)

* Add mapping editor (#757)

* Remove mapping actions, never again

* Cleanup actions system

* Jarvis, remove all references to CM14

* Fix InventoryUIController crashing when an InventoryGui is not found

* Rename mapping1 to mapping

* Clean up context calls

* Add doc comments

* Add delegate for hiding decals in the mapping screen

* Jarvis mission failed

* a

* Add test

* Fix not flushing save stream in mapping manager

* change

* Fix verbs

* fixes

* localise

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
DrSmugleaf
2024-08-03 20:31:45 -07:00
committed by GitHub
parent 6e8f8d706a
commit 54d5bd266c
37 changed files with 2024 additions and 47 deletions

View File

@@ -13,7 +13,6 @@ public sealed partial class MappingSystem : EntitySystem
{
[Dependency] private readonly IPlacementManager _placementMan = default!;
[Dependency] private readonly ITileDefinitionManager _tileMan = default!;
[Dependency] private readonly ActionsSystem _actionsSystem = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
/// <summary>
@@ -26,8 +25,6 @@ public sealed partial class MappingSystem : EntitySystem
/// </summary>
private readonly SpriteSpecifier _deleteIcon = new Texture(new ("Interface/VerbIcons/delete.svg.192dpi.png"));
public string DefaultMappingActions = "/mapping_actions.yml";
public override void Initialize()
{
base.Initialize();
@@ -36,11 +33,6 @@ public sealed partial class MappingSystem : EntitySystem
SubscribeLocalEvent<StartPlacementActionEvent>(OnStartPlacementAction);
}
public void LoadMappingActions()
{
_actionsSystem.LoadActionAssignments(DefaultMappingActions, false);
}
/// <summary>
/// This checks if the placement manager is currently active, and attempts to copy the placement information for
/// some entity or tile into an action. This is somewhat janky, but it seem to work well enough. Though I'd