From 54d3f0ee4e4d6b9e59d2a251b17479fb62ae7dea Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Mon, 26 Dec 2022 10:56:49 +1100 Subject: [PATCH] Remove contact pooling cvars (#13054) --- Content.IntegrationTests/PoolManager.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/Content.IntegrationTests/PoolManager.cs b/Content.IntegrationTests/PoolManager.cs index bd0f805ed0..1dde073265 100644 --- a/Content.IntegrationTests/PoolManager.cs +++ b/Content.IntegrationTests/PoolManager.cs @@ -49,12 +49,6 @@ public static class PoolManager (CCVars.NetPVS.Name, "false", true), (CCVars.NPCMaxUpdates.Name, "999999", true), (CCVars.SysWinTickPeriod.Name, "0", true), - (CCVars.ContactMinimumThreads.Name, "1", true), - (CCVars.ContactMultithreadThreshold.Name, "999", true), - (CCVars.PositionConstraintsMinimumThread.Name, "1", true), - (CCVars.PositionConstraintsPerThread.Name, "999", true), - (CCVars.VelocityConstraintMinimumThreads.Name, "1", true), - (CCVars.VelocityConstraintsPerThread.Name, "999", true), (CCVars.ThreadParallelCount.Name, "1", true), (CCVars.GameRoleTimers.Name, "false", false), };