Singularity Shaders and a lot of Shader Stuff (#2517)
* Beginnings of singulo shader * LOTS of changes!! * Minor changes * Singulo stuff * Aesthetic changes to singulo * Combining singulo change * ShaderAura uses IEntities now, not IPlayerSession * Fixes? * Fixes draw order for atmos * using fix * Address reviews * nuget.config whaaa * nuget haha * nuget why are you so dum * happy now * Preparing for omegachange * Merge from seventh level of hell * woork * Ignorecomponents add * mmf * RobustToolbox? * Fixes * Fixes Robust? * adds sprite * Nullables * Crit overlay stuff * Commits Robust
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@@ -7,23 +7,24 @@ namespace Content.Server.GameObjects.EntitySystems
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[UsedImplicitly]
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public class SingularitySystem : EntitySystem
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{
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private float _updateInterval = 1.0f;
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private float _accumulator;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_accumulator += frameTime;
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while (_accumulator > 1.0f)
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while (_accumulator > _updateInterval)
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{
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_accumulator -= 1.0f;
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_accumulator -= _updateInterval;
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foreach (var singularity in ComponentManager.EntityQuery<SingularityComponent>())
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foreach (var singularity in ComponentManager.EntityQuery<ServerSingularityComponent>())
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{
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singularity.Update(1);
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}
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}
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}
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}
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}
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