Singularity Shaders and a lot of Shader Stuff (#2517)

* Beginnings of singulo shader

* LOTS of changes!!

* Minor changes

* Singulo stuff

* Aesthetic changes to singulo

* Combining singulo change

* ShaderAura uses IEntities now, not IPlayerSession

* Fixes?

* Fixes draw order for atmos

* using fix

* Address reviews

* nuget.config whaaa

* nuget haha

* nuget why are you so dum

* happy now

* Preparing for omegachange

* Merge from seventh level of hell

* woork

* Ignorecomponents add

* mmf

* RobustToolbox?

* Fixes

* Fixes Robust?

* adds sprite

* Nullables

* Crit overlay stuff

* Commits Robust
This commit is contained in:
GraniteSidewalk
2021-03-09 04:33:41 -06:00
committed by GitHub
parent edb9bff91c
commit 549d84174c
37 changed files with 562 additions and 133 deletions

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System.Collections.Generic;
using Content.Client.UserInterface;
using Content.Client.UserInterface.Suspicion;
@@ -68,7 +68,7 @@ namespace Content.Client.GameObjects.Components.Suspicion
private void AddTraitorOverlay()
{
if (_overlayManager.HasOverlay(nameof(TraitorOverlay)))
if (_overlayManager.HasOverlay<TraitorOverlay>())
{
return;
}
@@ -85,7 +85,7 @@ namespace Content.Client.GameObjects.Components.Suspicion
return;
}
_overlayManager.RemoveOverlay(nameof(TraitorOverlay));
_overlayManager.RemoveOverlay<TraitorOverlay>();
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)