Singularity Shaders and a lot of Shader Stuff (#2517)
* Beginnings of singulo shader * LOTS of changes!! * Minor changes * Singulo stuff * Aesthetic changes to singulo * Combining singulo change * ShaderAura uses IEntities now, not IPlayerSession * Fixes? * Fixes draw order for atmos * using fix * Address reviews * nuget.config whaaa * nuget haha * nuget why are you so dum * happy now * Preparing for omegachange * Merge from seventh level of hell * woork * Ignorecomponents add * mmf * RobustToolbox? * Fixes * Fixes Robust? * adds sprite * Nullables * Crit overlay stuff * Commits Robust
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Client.UserInterface.Suspicion;
|
||||
@@ -68,7 +68,7 @@ namespace Content.Client.GameObjects.Components.Suspicion
|
||||
|
||||
private void AddTraitorOverlay()
|
||||
{
|
||||
if (_overlayManager.HasOverlay(nameof(TraitorOverlay)))
|
||||
if (_overlayManager.HasOverlay<TraitorOverlay>())
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -85,7 +85,7 @@ namespace Content.Client.GameObjects.Components.Suspicion
|
||||
return;
|
||||
}
|
||||
|
||||
_overlayManager.RemoveOverlay(nameof(TraitorOverlay));
|
||||
_overlayManager.RemoveOverlay<TraitorOverlay>();
|
||||
}
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
|
||||
Reference in New Issue
Block a user