Singularity Shaders and a lot of Shader Stuff (#2517)

* Beginnings of singulo shader

* LOTS of changes!!

* Minor changes

* Singulo stuff

* Aesthetic changes to singulo

* Combining singulo change

* ShaderAura uses IEntities now, not IPlayerSession

* Fixes?

* Fixes draw order for atmos

* using fix

* Address reviews

* nuget.config whaaa

* nuget haha

* nuget why are you so dum

* happy now

* Preparing for omegachange

* Merge from seventh level of hell

* woork

* Ignorecomponents add

* mmf

* RobustToolbox?

* Fixes

* Fixes Robust?

* adds sprite

* Nullables

* Crit overlay stuff

* Commits Robust
This commit is contained in:
GraniteSidewalk
2021-03-09 04:33:41 -06:00
committed by GitHub
parent edb9bff91c
commit 549d84174c
37 changed files with 562 additions and 133 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using Content.Client.Administration;
using Content.Client.Changelog;
using Content.Client.Eui;
@@ -152,12 +152,15 @@ namespace Content.Client
IoCManager.Resolve<IGameHud>().Initialize();
IoCManager.Resolve<IClientNotifyManager>().Initialize();
IoCManager.Resolve<IClientGameTicker>().Initialize();
var overlayMgr = IoCManager.Resolve<IOverlayManager>();
overlayMgr.AddOverlay(new ParallaxOverlay());
overlayMgr.AddOverlay(new GradientCircleMaskOverlay());
overlayMgr.AddOverlay(new SingularityOverlay());
overlayMgr.AddOverlay(new CritOverlay()); //Hopefully we can cut down on this list... don't see why a death overlay needs to be instantiated here.
overlayMgr.AddOverlay(new CircleMaskOverlay());
overlayMgr.AddOverlay(new FlashOverlay());
overlayMgr.AddOverlay(new RadiationPulseOverlay());
IoCManager.Resolve<IChatManager>().Initialize();
IoCManager.Resolve<ISandboxManager>().Initialize();
IoCManager.Resolve<IClientPreferencesManager>().Initialize();