Singularity Shaders and a lot of Shader Stuff (#2517)
* Beginnings of singulo shader * LOTS of changes!! * Minor changes * Singulo stuff * Aesthetic changes to singulo * Combining singulo change * ShaderAura uses IEntities now, not IPlayerSession * Fixes? * Fixes draw order for atmos * using fix * Address reviews * nuget.config whaaa * nuget haha * nuget why are you so dum * happy now * Preparing for omegachange * Merge from seventh level of hell * woork * Ignorecomponents add * mmf * RobustToolbox? * Fixes * Fixes Robust? * adds sprite * Nullables * Crit overlay stuff * Commits Robust
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@@ -6,6 +6,8 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Enums;
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using System;
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namespace Content.Client.Atmos
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{
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@@ -19,7 +21,7 @@ namespace Content.Client.Atmos
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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public AtmosDebugOverlay() : base(nameof(AtmosDebugOverlay))
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public AtmosDebugOverlay()
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{
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IoCManager.InjectDependencies(this);
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