HandComponents now have a default hand, fixes crash

This commit is contained in:
Víctor Aguilera Puerto
2020-06-18 19:26:55 +02:00
parent 63acae7937
commit 5495f88583
2 changed files with 6 additions and 1 deletions

View File

@@ -3,6 +3,7 @@
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
@@ -68,6 +69,8 @@ namespace Content.Server.GameObjects
AddHand(handsname);
}
}
serializer.DataField(ref activeIndex, "defaultHand", orderedHands.LastOrDefault());
}
public IEnumerable<ItemComponent> GetAllHeldItems()