AutoLink port from Outer Rim (#10967)
* C# half of Outer Rim commit 5081906bd17e715ecae422dd7a003d9f103e6884 "autolink gaming." Ported from Outer Rim with permission. * YAML half of Outer Rim commit 5081906bd17e715ecae422dd7a003d9f103e6884 "autolink gaming." Ported from Outer Rim with permission. * commit fixed AL summary Co-authored-by: Moony <moonheart08@users.noreply.github.com> * NewLinkEvent.User & LinkAttemptEvent.User now nullable, fix possible AccessReaderSystem AutoLink bug Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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36
Content.Server/MachineLinking/System/AutoLinkSystem.cs
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36
Content.Server/MachineLinking/System/AutoLinkSystem.cs
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using Content.Server.MachineLinking.Components;
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namespace Content.Server.MachineLinking.System;
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/// <summary>
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/// This handles automatically linking autolinked entities at round-start.
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/// </summary>
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public sealed class AutoLinkSystem : EntitySystem
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{
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[Dependency] private readonly SignalLinkerSystem _signalLinkerSystem = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<AutoLinkTransmitterComponent, MapInitEvent>(OnAutoLinkMapInit);
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}
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private void OnAutoLinkMapInit(EntityUid uid, AutoLinkTransmitterComponent component, MapInitEvent args)
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{
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var xform = Transform(uid);
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foreach (var receiver in EntityQuery<AutoLinkReceiverComponent>())
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{
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if (receiver.AutoLinkChannel != component.AutoLinkChannel)
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continue; // Not ours.
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var rxXform = Transform(receiver.Owner);
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if (rxXform.GridUid != xform.GridUid)
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continue;
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_signalLinkerSystem.TryLinkDefaults(receiver.Owner, uid, null);
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}
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}
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}
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