Adds overload to InRangeUnoccluded that takes in a state for the predicate. (#7325)
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@@ -203,6 +203,10 @@ namespace Content.Client.DoAfter
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if (_attachedEntity is not {Valid: true} entity || Deleted(entity))
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return;
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// ReSharper disable once ConvertToLocalFunction
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var predicate = (EntityUid uid, (EntityUid compOwner, EntityUid? attachedEntity) data)
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=> uid == data.compOwner || uid == data.attachedEntity;
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var viewbox = _eyeManager.GetWorldViewport().Enlarged(2.0f);
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var entXform = Transform(entity);
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var playerPos = entXform.MapPosition;
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@@ -226,7 +230,7 @@ namespace Content.Client.DoAfter
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!ExamineSystemShared.InRangeUnOccluded(
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playerPos,
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compPos, range,
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ent => ent == comp.Owner || ent == _attachedEntity))
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(comp.Owner, _attachedEntity), predicate))
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{
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Disable(comp);
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continue;
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@@ -120,7 +120,18 @@ namespace Content.Shared.Examine
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return ExamineRange;
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}
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public static bool InRangeUnOccluded(MapCoordinates origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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public static bool InRangeUnOccluded(MapCoordinates origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true, IEntityManager? entMan = null)
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{
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// No, rider. This is better.
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// ReSharper disable once ConvertToLocalFunction
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var wrapped = (EntityUid uid, Ignored? wrapped)
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=> wrapped != null && wrapped(uid);
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return InRangeUnOccluded(origin, other, range, predicate, wrapped, ignoreInsideBlocker, entMan);
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}
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public static bool InRangeUnOccluded<TState>(MapCoordinates origin, MapCoordinates other, float range,
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TState state, Func<EntityUid, TState, bool> predicate, bool ignoreInsideBlocker = true, IEntityManager? entMan = null)
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{
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if (other.MapId != origin.MapId ||
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other.MapId == MapId.Nullspace) return false;
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@@ -140,13 +151,11 @@ namespace Content.Shared.Examine
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}
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var occluderSystem = Get<OccluderSystem>();
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var entMan = IoCManager.Resolve<IEntityManager>();
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predicate ??= _ => false;
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IoCManager.Resolve(ref entMan);
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var ray = new Ray(origin.Position, dir.Normalized);
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var rayResults = occluderSystem
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.IntersectRayWithPredicate(origin.MapId, ray, length, predicate.Invoke, false).ToList();
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.IntersectRayWithPredicate(origin.MapId, ray, length, state, predicate, false).ToList();
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if (rayResults.Count == 0) return true;
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