Fix crew manifest department bugs (#24975)
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@@ -7,6 +7,8 @@ using Content.Shared.Interaction;
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using Content.Shared.StatusIcon;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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using Content.Shared.Roles;
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using System.Diagnostics.CodeAnalysis;
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namespace Content.Server.Access.Systems
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{
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@@ -98,6 +100,24 @@ namespace Content.Server.Access.Systems
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}
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_cardSystem.TryChangeJobIcon(uid, jobIcon, idCard);
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if (TryFindJobProtoFromIcon(jobIcon, out var job))
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_cardSystem.TryChangeJobDepartment(uid, job, idCard);
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}
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private bool TryFindJobProtoFromIcon(StatusIconPrototype jobIcon, [NotNullWhen(true)] out JobPrototype? job)
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{
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foreach (var jobPrototype in _prototypeManager.EnumeratePrototypes<JobPrototype>())
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{
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if(jobPrototype.Icon == jobIcon.ID)
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{
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job = jobPrototype;
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return true;
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}
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}
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job = null;
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return false;
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}
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}
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}
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@@ -131,6 +131,7 @@ public sealed class IdCardConsoleSystem : SharedIdCardConsoleSystem
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&& _prototype.TryIndex<StatusIconPrototype>(job.Icon, out var jobIcon))
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{
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_idCard.TryChangeJobIcon(targetId, jobIcon, player: player);
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_idCard.TryChangeJobDepartment(targetId, job);
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}
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if (!newAccessList.TrueForAll(x => component.AccessLevels.Contains(x)))
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@@ -149,6 +149,7 @@ public sealed class IdCardSystem : SharedIdCardSystem
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if (!Resolve(uid, ref id))
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return false;
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id.JobDepartments.Clear();
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foreach (var department in _prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
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{
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if (department.Roles.Contains(job.ID))
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