Rename Faction to NpcFaction (#18079)

This commit is contained in:
Leon Friedrich
2023-07-17 15:51:52 +12:00
committed by GitHub
parent f8c94bd76c
commit 541eb417e3
37 changed files with 108 additions and 109 deletions

View File

@@ -109,7 +109,7 @@ namespace Content.Client.Entry
_prototypeManager.RegisterIgnore("htnPrimitive");
_prototypeManager.RegisterIgnore("gameMap");
_prototypeManager.RegisterIgnore("gameMapPool");
_prototypeManager.RegisterIgnore("faction");
_prototypeManager.RegisterIgnore("npcFaction");
_prototypeManager.RegisterIgnore("lobbyBackground");
_prototypeManager.RegisterIgnore("advertisementsPack");
_prototypeManager.RegisterIgnore("metabolizerType");

View File

@@ -119,7 +119,7 @@ public sealed class NukeopsRuleComponent : Component
[DataField("operativePlayers")]
public readonly Dictionary<string, IPlayerSession> OperativePlayers = new();
[DataField("faction", customTypeSerializer: typeof(PrototypeIdSerializer<FactionPrototype>), required: true)]
[DataField("faction", customTypeSerializer: typeof(PrototypeIdSerializer<NpcFactionPrototype>), required: true)]
public string Faction = default!;
}

View File

@@ -49,7 +49,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPlayerManager _playerSystem = default!;
[Dependency] private readonly EmergencyShuttleSystem _emergency = default!;
[Dependency] private readonly FactionSystem _faction = default!;
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
[Dependency] private readonly StationSpawningSystem _stationSpawningSystem = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
@@ -181,9 +181,9 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
// we can only currently guarantee that NT stations are the only station to
// exist in the base game.
var eligible = EntityQuery<StationEventEligibleComponent, FactionComponent>()
var eligible = EntityQuery<StationEventEligibleComponent, NpcFactionMemberComponent>()
.Where(x =>
_faction.IsFactionHostile(component.Faction, x.Item2.Owner, x.Item2))
_npcFaction.IsFactionHostile(component.Faction, x.Item2.Owner, x.Item2))
.Select(x => x.Item1.Owner)
.ToList();
@@ -712,8 +712,8 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
if (component.StartingGearPrototypes.TryGetValue(gear, out var gearPrototype))
_stationSpawningSystem.EquipStartingGear(mob, gearPrototype, profile);
_faction.RemoveFaction(mob, "NanoTrasen", false);
_faction.AddFaction(mob, "Syndicate");
_npcFaction.RemoveFaction(mob, "NanoTrasen", false);
_npcFaction.AddFaction(mob, "Syndicate");
}
private void SpawnOperatives(int spawnCount, List<IPlayerSession> sessions, bool addSpawnPoints, NukeopsRuleComponent component)

View File

@@ -31,7 +31,7 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
[Dependency] private readonly IObjectivesManager _objectivesManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly FactionSystem _faction = default!;
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly UplinkSystem _uplink = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
@@ -263,8 +263,8 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
}
// Change the faction
_faction.RemoveFaction(entity, "NanoTrasen", false);
_faction.AddFaction(entity, "Syndicate");
_npcFaction.RemoveFaction(entity, "NanoTrasen", false);
_npcFaction.AddFaction(entity, "Syndicate");
// Give traitors their objectives
var maxDifficulty = _cfg.GetCVar(CCVars.TraitorMaxDifficulty);

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@@ -4,14 +4,14 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
namespace Content.Server.NPC.Components
{
[RegisterComponent]
[Access(typeof(FactionSystem))]
public sealed class FactionComponent : Component
[Access(typeof(NpcFactionSystem))]
public sealed class NpcFactionMemberComponent : Component
{
/// <summary>
/// Factions this entity is a part of.
/// </summary>
[ViewVariables(VVAccess.ReadWrite),
DataField("factions", customTypeSerializer:typeof(PrototypeIdHashSetSerializer<FactionPrototype>))]
DataField("factions", customTypeSerializer:typeof(PrototypeIdHashSetSerializer<NpcFactionPrototype>))]
public HashSet<string> Factions = new();
/// <summary>

View File

@@ -1,23 +1,22 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.NPC.Components
{
/// <summary>
/// Contains data about this faction's relations with other factions.
/// </summary>
[Prototype("faction")]
public sealed class FactionPrototype : IPrototype
[Prototype("npcFaction")]
public sealed class NpcFactionPrototype : IPrototype
{
[ViewVariables]
[IdDataField]
public string ID { get; } = default!;
[ViewVariables(VVAccess.ReadWrite), DataField("friendly", customTypeSerializer:typeof(PrototypeIdListSerializer<FactionPrototype>))]
[ViewVariables(VVAccess.ReadWrite), DataField("friendly", customTypeSerializer:typeof(PrototypeIdListSerializer<NpcFactionPrototype>))]
public List<string> Friendly = new();
[ViewVariables(VVAccess.ReadWrite), DataField("hostile", customTypeSerializer:typeof(PrototypeIdListSerializer<FactionPrototype>))]
[ViewVariables(VVAccess.ReadWrite), DataField("hostile", customTypeSerializer:typeof(PrototypeIdListSerializer<NpcFactionPrototype>))]
public List<string> Hostile = new();
}
}

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@@ -483,7 +483,7 @@ public sealed partial class NPCSteeringSystem
var objectRadius = 0.25f;
var detectionRadius = MathF.Max(0.35f, agentRadius + objectRadius);
var ourVelocity = body.LinearVelocity;
var factionQuery = GetEntityQuery<FactionComponent>();
var factionQuery = GetEntityQuery<NpcFactionMemberComponent>();
factionQuery.TryGetComponent(uid, out var ourFaction);
foreach (var ent in _lookup.GetEntitiesInRange(uid, detectionRadius, LookupFlags.Dynamic))
@@ -496,7 +496,7 @@ public sealed partial class NPCSteeringSystem
(mask & otherBody.CollisionLayer) == 0x0 &&
(layer & otherBody.CollisionMask) == 0x0 ||
!factionQuery.TryGetComponent(ent, out var otherFaction) ||
!_faction.IsEntityFriendly(uid, ent, ourFaction, otherFaction) ||
!_npcFaction.IsEntityFriendly(uid, ent, ourFaction, otherFaction) ||
// Use <= 0 so we ignore stationary friends in case.
Vector2.Dot(otherBody.LinearVelocity, ourVelocity) <= 0f)
{

View File

@@ -53,7 +53,7 @@ public sealed partial class NPCSteeringSystem : SharedNPCSteeringSystem
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly DoorSystem _doors = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly FactionSystem _faction = default!;
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
[Dependency] private readonly PathfindingSystem _pathfindingSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedMeleeWeaponSystem _melee = default!;

View File

@@ -26,7 +26,7 @@ public sealed class NPCUtilitySystem : EntitySystem
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly FactionSystem _faction = default!;
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
[Dependency] private readonly FoodSystem _food = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly PuddleSystem _puddle = default!;
@@ -264,7 +264,7 @@ public sealed class NPCUtilitySystem : EntitySystem
break;
case NearbyHostilesQuery:
foreach (var ent in _faction.GetNearbyHostiles(owner, vision))
foreach (var ent in _npcFaction.GetNearbyHostiles(owner, vision))
{
entities.Add(ent);
}

View File

@@ -7,7 +7,7 @@ namespace Content.Server.NPC.Systems;
/// <summary>
/// Outlines faction relationships with each other.
/// </summary>
public sealed class FactionSystem : EntitySystem
public sealed class NpcFactionSystem : EntitySystem
{
[Dependency] private readonly FactionExceptionSystem _factionException = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
@@ -24,7 +24,7 @@ public sealed class FactionSystem : EntitySystem
{
base.Initialize();
_sawmill = Logger.GetSawmill("faction");
SubscribeLocalEvent<FactionComponent, ComponentStartup>(OnFactionStartup);
SubscribeLocalEvent<NpcFactionMemberComponent, ComponentStartup>(OnFactionStartup);
_protoManager.PrototypesReloaded += OnProtoReload;
RefreshFactions();
}
@@ -37,33 +37,33 @@ public sealed class FactionSystem : EntitySystem
private void OnProtoReload(PrototypesReloadedEventArgs obj)
{
if (!obj.ByType.ContainsKey(typeof(FactionPrototype)))
if (!obj.ByType.ContainsKey(typeof(NpcFactionPrototype)))
return;
RefreshFactions();
}
private void OnFactionStartup(EntityUid uid, FactionComponent component, ComponentStartup args)
private void OnFactionStartup(EntityUid uid, NpcFactionMemberComponent memberComponent, ComponentStartup args)
{
RefreshFactions(component);
RefreshFactions(memberComponent);
}
/// <summary>
/// Refreshes the cached factions for this component.
/// </summary>
private void RefreshFactions(FactionComponent component)
private void RefreshFactions(NpcFactionMemberComponent memberComponent)
{
component.FriendlyFactions.Clear();
component.HostileFactions.Clear();
memberComponent.FriendlyFactions.Clear();
memberComponent.HostileFactions.Clear();
foreach (var faction in component.Factions)
foreach (var faction in memberComponent.Factions)
{
// YAML Linter already yells about this
if (!_factions.TryGetValue(faction, out var factionData))
continue;
component.FriendlyFactions.UnionWith(factionData.Friendly);
component.HostileFactions.UnionWith(factionData.Hostile);
memberComponent.FriendlyFactions.UnionWith(factionData.Friendly);
memberComponent.HostileFactions.UnionWith(factionData.Hostile);
}
}
@@ -72,13 +72,13 @@ public sealed class FactionSystem : EntitySystem
/// </summary>
public void AddFaction(EntityUid uid, string faction, bool dirty = true)
{
if (!_protoManager.HasIndex<FactionPrototype>(faction))
if (!_protoManager.HasIndex<NpcFactionPrototype>(faction))
{
_sawmill.Error($"Unable to find faction {faction}");
return;
}
var comp = EnsureComp<FactionComponent>(uid);
var comp = EnsureComp<NpcFactionMemberComponent>(uid);
if (!comp.Factions.Add(faction))
return;
@@ -93,13 +93,13 @@ public sealed class FactionSystem : EntitySystem
/// </summary>
public void RemoveFaction(EntityUid uid, string faction, bool dirty = true)
{
if (!_protoManager.HasIndex<FactionPrototype>(faction))
if (!_protoManager.HasIndex<NpcFactionPrototype>(faction))
{
_sawmill.Error($"Unable to find faction {faction}");
return;
}
if (!TryComp<FactionComponent>(uid, out var component))
if (!TryComp<NpcFactionMemberComponent>(uid, out var component))
return;
if (!component.Factions.Remove(faction))
@@ -111,7 +111,7 @@ public sealed class FactionSystem : EntitySystem
}
}
public IEnumerable<EntityUid> GetNearbyHostiles(EntityUid entity, float range, FactionComponent? component = null)
public IEnumerable<EntityUid> GetNearbyHostiles(EntityUid entity, float range, NpcFactionMemberComponent? component = null)
{
if (!Resolve(entity, ref component, false))
return Array.Empty<EntityUid>();
@@ -126,7 +126,7 @@ public sealed class FactionSystem : EntitySystem
return hostiles;
}
public IEnumerable<EntityUid> GetNearbyFriendlies(EntityUid entity, float range, FactionComponent? component = null)
public IEnumerable<EntityUid> GetNearbyFriendlies(EntityUid entity, float range, NpcFactionMemberComponent? component = null)
{
if (!Resolve(entity, ref component, false))
return Array.Empty<EntityUid>();
@@ -141,7 +141,7 @@ public sealed class FactionSystem : EntitySystem
if (!xformQuery.TryGetComponent(entity, out var entityXform))
yield break;
foreach (var comp in _lookup.GetComponentsInRange<FactionComponent>(entityXform.MapPosition, range))
foreach (var comp in _lookup.GetComponentsInRange<NpcFactionMemberComponent>(entityXform.MapPosition, range))
{
if (comp.Owner == entity)
continue;
@@ -153,7 +153,7 @@ public sealed class FactionSystem : EntitySystem
}
}
public bool IsEntityFriendly(EntityUid uidA, EntityUid uidB, FactionComponent? factionA = null, FactionComponent? factionB = null)
public bool IsEntityFriendly(EntityUid uidA, EntityUid uidB, NpcFactionMemberComponent? factionA = null, NpcFactionMemberComponent? factionB = null)
{
if (!Resolve(uidA, ref factionA, false) || !Resolve(uidB, ref factionB, false))
return false;
@@ -166,7 +166,7 @@ public sealed class FactionSystem : EntitySystem
return _factions[target].Friendly.Contains(with) && _factions[with].Friendly.Contains(target);
}
public bool IsFactionFriendly(string target, EntityUid with, FactionComponent? factionWith = null)
public bool IsFactionFriendly(string target, EntityUid with, NpcFactionMemberComponent? factionWith = null)
{
if (!Resolve(with, ref factionWith, false))
return false;
@@ -180,7 +180,7 @@ public sealed class FactionSystem : EntitySystem
return _factions[target].Hostile.Contains(with) && _factions[with].Hostile.Contains(target);
}
public bool IsFactionHostile(string target, EntityUid with, FactionComponent? factionWith = null)
public bool IsFactionHostile(string target, EntityUid with, NpcFactionMemberComponent? factionWith = null)
{
if (!Resolve(with, ref factionWith, false))
return false;
@@ -220,7 +220,7 @@ public sealed class FactionSystem : EntitySystem
{
_factions.Clear();
foreach (var faction in _protoManager.EnumeratePrototypes<FactionPrototype>())
foreach (var faction in _protoManager.EnumeratePrototypes<NpcFactionPrototype>())
{
_factions[faction.ID] = new FactionData()
{
@@ -229,7 +229,7 @@ public sealed class FactionSystem : EntitySystem
};
}
foreach (var comp in EntityQuery<FactionComponent>(true))
foreach (var comp in EntityQuery<NpcFactionMemberComponent>(true))
{
comp.FriendlyFactions.Clear();
comp.HostileFactions.Clear();

View File

@@ -134,7 +134,7 @@
- type: MobMover
- type: HTN
rootTask: SimpleHostileCompound
- type: Faction
- type: NpcFactionMember
factions:
- SimpleHostile
- type: Bloodstream
@@ -207,7 +207,7 @@
flavorKind: station-event-random-sentience-flavor-organic
- type: Puller
needsHands: true
- type: Faction
- type: NpcFactionMember
factions:
- Passive
@@ -290,7 +290,7 @@
accent: duck
- type: SentienceTarget
flavorKind: station-event-random-sentience-flavor-organic
- type: Faction
- type: NpcFactionMember
factions:
- Passive
@@ -464,7 +464,7 @@
path: /Audio/Animals/cow_moo.ogg
- type: Perishable
molsPerSecondPerUnitMass: 0.0015
- type: Faction
- type: NpcFactionMember
factions:
- Passive
- type: Body
@@ -582,7 +582,7 @@
interactFailureString: petting-failure-goat
interactSuccessSound:
path: /Audio/Animals/goat_bah.ogg
- type: Faction
- type: NpcFactionMember
factions:
- Passive
- type: Body
@@ -633,7 +633,7 @@
- type: Bloodstream
bloodMaxVolume: 100
- type: Puller
- type: Faction
- type: NpcFactionMember
factions:
- Passive
@@ -764,7 +764,7 @@
prototypes: [ BoxingKangarooGear ]
- type: HTN
rootTask: SimpleHostileCompound
- type: Faction
- type: NpcFactionMember
factions:
- SimpleHostile
@@ -844,7 +844,7 @@
- type: MonkeyAccent
- type: Puller
- type: CanHostGuardian
- type: Faction
- type: NpcFactionMember
factions:
- Passive
- type: GhostRole
@@ -902,7 +902,7 @@
equippedPrefix: 0
slots:
- HEAD
- type: Faction
- type: NpcFactionMember
factions:
- Mouse
- type: HTN
@@ -1270,7 +1270,7 @@
interactFailureString: petting-failure-generic
interactSuccessSound:
path: /Audio/Animals/penguin_squawk.ogg
- type: Faction
- type: NpcFactionMember
factions:
- Passive
@@ -1287,7 +1287,7 @@
- type: MobMover
- type: HTN
rootTask: SimpleHostileCompound
- type: Faction
- type: NpcFactionMember
factions:
- Syndicate
- type: Sprite
@@ -1465,7 +1465,7 @@
id: MobGiantSpiderAngry
suffix: Angry
components:
- type: Faction
- type: NpcFactionMember
factions:
- Xeno
- type: InputMover
@@ -1776,7 +1776,7 @@
- type: MobMover
- type: HTN
rootTask: SimpleHostileCompound
- type: Faction
- type: NpcFactionMember
factions:
- SimpleHostile
- type: InteractionPopup
@@ -2241,6 +2241,6 @@
accent: pig
- type: SentienceTarget
flavorKind: station-event-random-sentience-flavor-organic
- type: Faction
- type: NpcFactionMember
factions:
- Passive

View File

@@ -13,7 +13,7 @@
- type: GhostTakeoverAvailable
- type: HTN
rootTask: SimpleHostileCompound
- type: Faction
- type: NpcFactionMember
factions:
- SimpleHostile
- type: Speech

View File

@@ -12,7 +12,7 @@
blackboard:
NavSmash: !type:Bool
true
- type: Faction
- type: NpcFactionMember
factions:
- SimpleHostile
- type: Sprite

View File

@@ -10,7 +10,7 @@
blackboard:
NavSmash: !type:Bool
true
- type: Faction
- type: NpcFactionMember
factions:
- SimpleHostile
- type: Tag

View File

@@ -8,7 +8,7 @@
- type: MobMover
- type: Loadout
prototypes: [PassengerGear]
- type: Faction
- type: NpcFactionMember
factions:
- NanoTrasen
@@ -18,7 +18,7 @@
id: MobSpirate
description: Yarr!
components:
- type: Faction
- type: NpcFactionMember
factions:
- Syndicate
- type: InputMover

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@@ -9,7 +9,7 @@
- FootstepSound
- type: InputMover
- type: MobMover
- type: Faction
- type: NpcFactionMember
factions:
- SimpleHostile
- type: Hands

View File

@@ -86,7 +86,7 @@
id: MobCatRuntime
description: Professional mouse hunter. Escape artist.
components:
- type: Faction
- type: NpcFactionMember
factions:
- PetsNT
- type: HTN
@@ -104,7 +104,7 @@
parent: MobCatCalico
description: Ask nicely, and maybe they'll give you one of their spare lives.
components:
- type: Faction
- type: NpcFactionMember
factions:
- PetsNT
- type: Grammar
@@ -477,7 +477,7 @@
id: MobSpiderShiva
description: The first defender of the station.
components:
- type: Faction
- type: NpcFactionMember
factions:
- PetsNT
- type: Sprite

View File

@@ -16,7 +16,7 @@
groups:
Flammable: [Touch]
Extinguish: [Touch]
- type: Faction
- type: NpcFactionMember
factions:
- SimpleHostile
- type: Sprite
@@ -181,7 +181,7 @@
groups:
Flammable: [Touch]
Extinguish: [Touch]
- type: Faction
- type: NpcFactionMember
factions:
- SimpleHostile
- type: Sprite

View File

@@ -38,7 +38,7 @@
- type: Sprite
noRot: true
drawdepth: Mobs
- type: Faction
- type: NpcFactionMember
factions:
- SimpleNeutral
- type: HealthExaminable

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@@ -19,7 +19,7 @@
rootTask: IdleCompound
- type: Input
context: "human"
- type: Faction
- type: NpcFactionMember
factions:
- SimpleNeutral
- type: MovementSpeedModifier

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@@ -5,7 +5,7 @@
abstract: true
description: It looks so much like jelly. I wonder what it tastes like?
components:
- type: Faction
- type: NpcFactionMember
factions:
- SimpleNeutral
- type: HTN
@@ -135,7 +135,7 @@
id: MobAdultSlimesBlueAngry
suffix: Angry
components:
- type: Faction
- type: NpcFactionMember
factions:
- SimpleHostile
- type: GhostRole
@@ -170,7 +170,7 @@
id: MobAdultSlimesGreenAngry
suffix: Angry
components:
- type: Faction
- type: NpcFactionMember
factions:
- SimpleHostile
- type: GhostRole
@@ -205,7 +205,7 @@
id: MobAdultSlimesYellowAngry
suffix: Angry
components:
- type: Faction
- type: NpcFactionMember
factions:
- SimpleHostile
- type: GhostRole

View File

@@ -7,7 +7,7 @@
components:
- type: HTN
rootTask: SimpleHostileCompound
- type: Faction
- type: NpcFactionMember
factions:
- SimpleHostile
- type: Sprite

View File

@@ -8,7 +8,7 @@
- type: MobMover
- type: HTN
rootTask: SimpleHostileCompound
- type: Faction
- type: NpcFactionMember
factions:
- SimpleHostile
- type: Sprite

View File

@@ -28,7 +28,7 @@
groups:
Flammable: [Touch]
Extinguish: [Touch]
- type: Faction
- type: NpcFactionMember
factions:
- Xeno
- type: Hands
@@ -375,7 +375,7 @@
- type: MobMover
- type: HTN
rootTask: SimpleHostileCompound
- type: Faction
- type: NpcFactionMember
factions:
- Xeno
- type: MeleeWeapon

View File

@@ -30,6 +30,6 @@
- type: CameraRecoil
- type: Examiner
- type: CanHostGuardian
- type: Faction
- type: NpcFactionMember
factions:
- NanoTrasen

View File

@@ -29,6 +29,6 @@
- type: CameraRecoil
- type: Examiner
- type: CanHostGuardian
- type: Faction
- type: NpcFactionMember
factions:
- NanoTrasen

View File

@@ -22,7 +22,7 @@
true
NavSmash: !type:Bool
true
- type: Faction
- type: NpcFactionMember
factions:
- Dragon
- type: Speech

View File

@@ -22,6 +22,6 @@
- type: CameraRecoil
- type: Examiner
- type: CanHostGuardian
- type: Faction
- type: NpcFactionMember
factions:
- NanoTrasen

View File

@@ -24,7 +24,7 @@
- Chapel
- type: MindContainer
showExamineInfo: true
- type: Faction
- type: NpcFactionMember
factions:
- PetsNT
- type: Alerts
@@ -54,7 +54,7 @@
Slash: 7
- type: InputMover
- type: MobMover
- type: Faction
- type: NpcFactionMember
factions:
- SimpleNeutral
- type: InteractionPopup

View File

@@ -29,7 +29,7 @@
- type: CameraRecoil
- type: Examiner
- type: CanHostGuardian
- type: Faction
- type: NpcFactionMember
factions:
- NanoTrasen
@@ -44,7 +44,7 @@
prototypes: [SyndicateOperativeGearExtremelyBasic]
- type: RandomMetadata
nameSegments: [names_death_commando]
- type: Faction
- type: NpcFactionMember
factions:
- Syndicate
@@ -74,6 +74,6 @@
nameSegments:
- SyndicateNamesPrefix
- SyndicateNamesNormal
- type: Faction
- type: NpcFactionMember
factions:
- Syndicate

View File

@@ -21,7 +21,7 @@
- type: CameraRecoil
- type: Examiner
- type: CanHostGuardian
- type: Faction
- type: NpcFactionMember
factions:
- NanoTrasen
- type: Respirator

View File

@@ -20,7 +20,7 @@
- type: CameraRecoil
- type: Examiner
- type: CanHostGuardian
- type: Faction
- type: NpcFactionMember
factions:
- NanoTrasen

View File

@@ -21,6 +21,6 @@
- type: CameraRecoil
- type: Examiner
- type: CanHostGuardian
- type: Faction
- type: NpcFactionMember
factions:
- NanoTrasen

View File

@@ -21,7 +21,7 @@
- type: CameraRecoil
- type: Examiner
- type: CanHostGuardian
- type: Faction
- type: NpcFactionMember
factions:
- NanoTrasen
- type: Respirator

View File

@@ -116,7 +116,7 @@
id: WeaponTurretSyndicate
suffix: Syndicate
components:
- type: Faction
- type: NpcFactionMember
factions:
- Syndicate
@@ -126,7 +126,7 @@
id: WeaponTurretSyndicateDisposable
suffix: Syndicate, Disposable
components:
- type: Faction
- type: NpcFactionMember
factions:
- Syndicate
- type: Destructible
@@ -166,7 +166,7 @@
id: WeaponTurretNanoTrasen
suffix: NanoTrasen
components:
- type: Faction
- type: NpcFactionMember
factions:
- NanoTrasen
@@ -175,7 +175,7 @@
id: WeaponTurretHostile
suffix: Hostile
components:
- type: Faction
- type: NpcFactionMember
factions:
- SimpleHostile
@@ -186,7 +186,7 @@
id: WeaponTurretXeno
suffix: Xeno
components:
- type: Faction
- type: NpcFactionMember
factions:
- Xeno
- type: Sprite

View File

@@ -2,7 +2,7 @@
abstract: true
id: BaseStationNanotrasen
components:
- type: Faction
- type: NpcFactionMember
factions:
- NanoTrasen

View File

@@ -1,4 +1,4 @@
- type: faction
- type: npcFaction
id: Dragon
hostile:
- NanoTrasen
@@ -6,29 +6,29 @@
- Xeno
- PetsNT
- type: faction
- type: npcFaction
id: NanoTrasen
hostile:
- SimpleHostile
- Syndicate
- Xeno
- type: faction
- type: npcFaction
id: Mouse
hostile:
- PetsNT
- type: faction
- type: npcFaction
id: Passive
- type: faction
- type: npcFaction
id: PetsNT
hostile:
- Mouse
- SimpleHostile
- Xeno
- type: faction
- type: npcFaction
id: SimpleHostile
hostile:
- NanoTrasen
@@ -36,10 +36,10 @@
- Passive
- PetsNT
- type: faction
- type: npcFaction
id: SimpleNeutral
- type: faction
- type: npcFaction
id: Syndicate
hostile:
- NanoTrasen
@@ -47,7 +47,7 @@
- Xeno
- PetsNT
- type: faction
- type: npcFaction
id: Xeno
hostile:
- NanoTrasen